Multi-Object-Mode: Edit Armature Tools #54646
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Reference: blender/blender#54646
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Select Menu:
VIEW3D_OT_select_borderVIEW3D_OT_select_circleARMATURE_OT_select_allARMATURE_OT_select_mirror8b2bcce3d2
ARMATURE_OT_select_more27f2108e8a
ARMATURE_OT_select_less27f2108e8a
ARMATURE_OT_select_hierarchydcc623e7e7
ARMATURE_OT_select_similar1fd8e183d0
Armature:
ARMATURE_OT_delete(initial commitbfc9d426bb
)ARMATURE_OT_alignTRANSFORM_OT_vertex_random00c0e55227
VIEW3D_OT_snap_cursor_to_active8c470e26d2
VIEW3D_OT_snap_cursor_to_gridVIEW3D_OT_snap_cursor_to_centerVIEW3D_OT_snap_cursor_to_selectedVIEW3D_OT_snap_selected_to_active8c470e26d2
VIEW3D_OT_snap_selected_to_cursorVIEW3D_OT_snap_selected_to_gridARMATURE_OT_roll_cleardef3b8c68c
ARMATURE_OT_calculate_roll13dfb91149
ARMATURE_OT_extrude_moveARMATURE_OT_duplicate_move0b8e92783e
ARMATURE_OT_merged67972a9e1
ARMATURE_OT_fillARMATURE_OT_split74e01d2235
ARMATURE_OT_separatefa8e91f03c
ARMATURE_OT_subdivideARMATURE_OT_switch_direction0f9b7560db
ARMATURE_OT_symmetrize219a4987b9
ARMATURE_OT_autoside_names8882b3d7b6
ARMATURE_OT_flip_names47cf8bd928
ARMATURE_OT_armature_layers3a8b56ce24
ARMATURE_OT_bone_layersARMATURE_OT_parent_clearc762074b7b
ARMATURE_OT_parent_setNot in the original list (so probably missing from the UI
ARMATURE_OT_extrude1d6817d580
ARMATURE_OT_duplicate0b8e92783e
ARMATURE_OT_dissolvebfb0ebc3d1
ARMATURE_OT_click_extrude6723e173a5
ARMATURE_OT_select_linked10a8786054
ARMATURE_OT_shortest_path_pick(no need to be converted)ARMATURE_OT_hide4c3578b6af
ARMATURE_OT_reveal396eba4533
ARMATURE_OT_layers_show_all7cf8eed5e0
Added subscriber: @ideasman42
Added subscriber: @JoshuaLeung
Removed subscriber: @ideasman42
Added subscriber: @semaphore
Seems to loops all selected bones independent of arm so the following operators seems to work
ARMATURE_OT_align
ARMATURE_OT_subdivide
ARMATURE_OT_bone_layers
Although, in case this is valid, they may need review for BKE_report and other stuff
Added subscriber: @dfelinto
You are right. That said the operators are already good, nothing need to change there at all.
Changed status from 'Open' to: 'Resolved'