Multi-Object-Mode: Edit Armature Tools
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Description

Select Menu:

  • VIEW3D_OT_select_border
  • VIEW3D_OT_select_circle
  • ARMATURE_OT_select_all
  • ARMATURE_OT_select_mirror
  • ARMATURE_OT_select_more
  • ARMATURE_OT_select_less
  • ARMATURE_OT_select_hierarchy
  • ARMATURE_OT_select_similar

Armature:

  • ARMATURE_OT_delete
  • ARMATURE_OT_align
  • TRANSFORM_OT_vertex_random
  • VIEW3D_OT_snap_cursor_to_active
  • VIEW3D_OT_snap_cursor_to_grid
  • VIEW3D_OT_snap_cursor_to_center
  • VIEW3D_OT_snap_cursor_to_selected
  • VIEW3D_OT_snap_selected_to_active
  • VIEW3D_OT_snap_selected_to_cursor
  • VIEW3D_OT_snap_selected_to_grid
  • ARMATURE_OT_roll_clear
  • ARMATURE_OT_calculate_roll
  • ARMATURE_OT_extrude_move
  • ARMATURE_OT_duplicate_move
  • ARMATURE_OT_merge
  • ARMATURE_OT_fill
  • ARMATURE_OT_split
  • ARMATURE_OT_separate
  • ARMATURE_OT_subdivide
  • ARMATURE_OT_switch_direction
  • ARMATURE_OT_symmetrize
  • ARMATURE_OT_autoside_names
  • ARMATURE_OT_flip_names
  • ARMATURE_OT_armature_layers
  • ARMATURE_OT_bone_layers
  • ARMATURE_OT_parent_clear
  • ARMATURE_OT_parent_set
Campbell Barton (campbellbarton) triaged this task as Normal priority.
Joshua Leung (aligorith) moved this task from Doing to Tasks on the Code Quest board.
CTX_DATA_BEGIN_WITH_ID(C, EditBone *, ebone, selected_editable_bones, bArmature *, arm)

Seems to loops all selected bones independent of arm so the following operators seems to work
ARMATURE_OT_align
ARMATURE_OT_subdivide
ARMATURE_OT_bone_layers

Although, in case this is valid, they may need review for BKE_report and other stuff