Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother #54686

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opened 2018-04-17 08:03:19 +02:00 by Campbell Barton · 8 comments

Current GL selection for edit-mesh is performed once per mesh, so objects don't occlude eachother.

This should be modified so all meshes are drawn in the same pass (assigning indices to ranges).

Current GL selection for edit-mesh is performed once per mesh, so objects don't occlude eachother. This should be modified so all meshes are drawn in the same pass (assigning indices to ranges).
Campbell Barton self-assigned this 2018-04-17 08:03:19 +02:00
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

#63965 was marked as duplicate of this issue

#63965 was marked as duplicate of this issue

#59592 was marked as duplicate of this issue

#59592 was marked as duplicate of this issue
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Added subscribers: @thornydre, @brecht, @JacquesLucke, @zazizizou

Added subscribers: @thornydre, @brecht, @JacquesLucke, @zazizizou
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Added subscribers: @R_dva, @nacioss

Added subscribers: @R_dva, @nacioss

This issue was referenced by 8a6414ed46

This issue was referenced by 8a6414ed46f669ede106b3ffbe48f74b47718e11
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This issue was referenced by 4f6e252805

This issue was referenced by 4f6e25280558c46ad49381d41e385e9c8e06bc83
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Reference: blender/blender#54686
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