Display of OpenGL-generated icons broken after widget base batching changes #54691

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opened 2018-04-17 14:22:32 +02:00 by Joshua Leung · 3 comments
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39b654f4ff breaks the display of the keyframe type (see timeline header beside autokeying red dot, in the screenshot below) and colour set icons (see bone groups). As you can see, it's only broken in the dropdown buttons, but the ones in the menus are not affected.

Screenshot_2018-04-17_14-08-09.png
Screenshot_2018-04-17_14-21-09.png

For a bit of extra context, both of these cases use the "vector" icons (i.e. they get rendered using OpenGL drawcalls, instead of being part of the usual icons file.

39b654f4ff breaks the display of the keyframe type (see timeline header beside autokeying red dot, in the screenshot below) and colour set icons (see bone groups). As you can see, it's only broken in the dropdown buttons, but the ones in the menus are not affected. ![Screenshot_2018-04-17_14-08-09.png](https://archive.blender.org/developer/F2766699/Screenshot_2018-04-17_14-08-09.png) ![Screenshot_2018-04-17_14-21-09.png](https://archive.blender.org/developer/F2766904/Screenshot_2018-04-17_14-21-09.png) For a bit of extra context, both of these cases use the "vector" icons (i.e. they get rendered using OpenGL drawcalls, instead of being part of the usual icons file.
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Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Clément Foucault was assigned by Joshua Leung 2018-04-17 14:24:19 +02:00

This issue was referenced by d442e0ad63

This issue was referenced by d442e0ad63ac54c92acc4d66af9b1e27c025a23e

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#54691
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