Keymap for setting start/end frame from animation/timeline editors #54728

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opened 2018-04-19 16:43:38 +02:00 by Joshua Leung · 30 comments
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With the Timeline -> Dopesheet change, we can no longer use S and E to set the start and end frames (as this conflicts with dopesheet keyframes for "Scale" and "Extend" respectively).

At the same time, it would be useful if we could have some kind of standard hotkey for setting the start/end frame from within the Sequencer, and other animation editors too.

This design task is to address this issue.

With the Timeline -> Dopesheet change, we can no longer use S and E to set the start and end frames (as this conflicts with dopesheet keyframes for "Scale" and "Extend" respectively). At the same time, it would be useful if we could have some kind of standard hotkey for setting the start/end frame from within the Sequencer, and other animation editors too. This design task is to address this issue.
William Reynish was assigned by Joshua Leung 2018-04-19 16:43:38 +02:00
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Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
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Added subscriber: @pablovazquez

Added subscriber: @pablovazquez
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A common shortcut in video editors is [i] and [o], for In and Out points respectively. These could work when mouse over the scrollbar/frame numbers, and on RMB on the frame -> Set In/Out point. Also more of a general term since we are not always seeing frames (sometimes seconds when doing video editing).

A common shortcut in video editors is [`i`] and [`o`], for In and Out points respectively. These could work when mouse over the scrollbar/frame numbers, and on RMB on the frame -> Set In/Out point. Also more of a general term since we are not always seeing frames (sometimes seconds when doing video editing).
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(Side note: I've just moved the relevant operators to the "anim" module - so now they'll be ANIM_OT_start_frame_set and ANIM_OT_end_frame_set respectively)

(Side note: I've just moved the relevant operators to the "anim" module - so now they'll be `ANIM_OT_start_frame_set` and `ANIM_OT_end_frame_set` respectively)

I & O conflict though. You could make it only work over the scroll bar, but may become unpredictable. Maybe left/right brackets? Or a modifier key + I / O?

I & O conflict though. You could make it only work over the scroll bar, but may become unpredictable. Maybe left/right brackets? Or a modifier key + I / O?

Added subscriber: @LucianoMunoz

Added subscriber: @LucianoMunoz

I wouldnt use left and right brackets because depending on the language of the keyboard they sometimes get hidden behind modifier keys

I wouldnt use left and right brackets because depending on the language of the keyboard they sometimes get hidden behind modifier keys
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Added subscriber: @Rawalanche

Added subscriber: @Rawalanche
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Hi,

I've made a very thorough complete overhaul of Blender's default keymap. I've spent over 80 hours on it. It's quite intuitive in many areas, so I guess it could help as a reference not only here, but also in following input mapping changes.

Here's sheet with the layout: https://docs.google.com/spreadsheets/d/1PlPCwj9t5m21ef5k9dhlHc3nQ-d69XS5vzTmm3TpMks/edit#gid=0

Here's a description: https://blenderartists.org/forum/showthread.php?447451-Standardized-Keymap-for-Blender

Here's the keymap itself: https://drive.google.com/file/d/1qozxfQW_TKQvQGWmWaR2NhngEKybVKAV/view

And here are some videos going over it: https://www.youtube.com/playlist?list=PLajSMib9Z7qwadE1_vkgCUuxzg3j1hCSs

I've already spent a lot of time and put lot of thought to it, so I'd be happy if it helped to save you some work.

Specifically for start and end keyframes, those are mapped to Shift+Home and Shift+End on my keymap.

Hi, I've made a very thorough complete overhaul of Blender's default keymap. I've spent over 80 hours on it. It's quite intuitive in many areas, so I guess it could help as a reference not only here, but also in following input mapping changes. Here's sheet with the layout: https://docs.google.com/spreadsheets/d/1PlPCwj9t5m21ef5k9dhlHc3nQ-d69XS5vzTmm3TpMks/edit#gid=0 Here's a description: https://blenderartists.org/forum/showthread.php?447451-Standardized-Keymap-for-Blender Here's the keymap itself: https://drive.google.com/file/d/1qozxfQW_TKQvQGWmWaR2NhngEKybVKAV/view And here are some videos going over it: https://www.youtube.com/playlist?list=PLajSMib9Z7qwadE1_vkgCUuxzg3j1hCSs I've already spent a lot of time and put lot of thought to it, so I'd be happy if it helped to save you some work. Specifically for start and end keyframes, those are mapped to Shift+Home and Shift+End on my keymap.

How about Shift + I & Shift + O ?

How about Shift + I & Shift + O ?
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IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.

IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.

Added subscriber: @Znio.G

Added subscriber: @Znio.G

In #54728#510395, @JoshuaLeung wrote:
IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.

yeah, i agree doesn't need a hotkey , i wish u guys change the range frame display from 0,2,4,6,...etc to 1,3,5,7...etc or all of it, it would be much better for animators.

> In #54728#510395, @JoshuaLeung wrote: > IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey. yeah, i agree doesn't need a hotkey , i wish u guys change the range frame display from 0,2,4,6,...etc to 1,3,5,7...etc or all of it, it would be much better for animators.

Yes, Shift-O for Sample Keys I think we can drop, and then use Shift-I & Shift-O for setting the in and out points, respectively.

Yes, Shift-O for Sample Keys I think we can drop, and then use Shift-I & Shift-O for setting the in and out points, respectively.

Added subscriber: @NNois

Added subscriber: @NNois

In #54728#495617, @WilliamReynish wrote:
I & O conflict though. You could make it only work over the scroll bar, but may become unpredictable. Maybe left/right brackets? Or a modifier key + I / O?

Unpredictable ? different keymap depending where the mouse is common, you should stick with I / O ;-)

By the way I haven't see your Industry standard keymap for next or previous keyframe, this one should go to CTRL + arrows

> In #54728#495617, @WilliamReynish wrote: > I & O conflict though. You could make it only work over the scroll bar, but may become unpredictable. Maybe left/right brackets? Or a modifier key + I / O? Unpredictable ? different keymap depending where the mouse is common, you should stick with I / O ;-) By the way I haven't see your Industry standard keymap for next or previous keyframe, this one should go to CTRL + arrows

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Misunderstanding! - comment removed.

*Misunderstanding! - comment removed.*

Added subscriber: @eguerras-2

Added subscriber: @eguerras-2

Excuse me for such a simple question but, even when there is no keyboard shortcut any more to set the current frame as the start or end frame, there must be such option anywhere as an icon, context menu or something. Where is it in Blender 2.80?

Excuse me for such a simple question but, even when there is no keyboard shortcut any more to set the current frame as the start or end frame, there must be such option anywhere as an icon, context menu or something. Where is it in Blender 2.80?

Added subscriber: @ChristopherAnderssarian

Added subscriber: @ChristopherAnderssarian

It's in the playback dropdown.

It's in the playback dropdown.

@ideasman42 @pablovazquez et al:

What do you think of using Alt-I & Alt-O for this? Many video editing apps use I and O to set in and out points, respectively.

Or we could use Alt-S and Alt-E.

@ideasman42 @pablovazquez et al: What do you think of using Alt-I & Alt-O for this? Many video editing apps use I and O to set in and out points, respectively. Or we could use Alt-S and Alt-E.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Blender Alt normally means remove, since this shared a keymap with the dope-sheet - which is more of a full animation editor, prefer to keep these keys free for keyframe related operators. Set this to Ctrl-Home/End.

Blender Alt normally means remove, since this shared a keymap with the dope-sheet - which is more of a full animation editor, prefer to keep these keys free for keyframe related operators. Set this to Ctrl-Home/End.

Added subscriber: @BraedenLaverty

Added subscriber: @BraedenLaverty

(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks.

*although one thing: ctrl + home/end requires two hands, seeing as the in/out are marked using cursor location, it is a little clunky having to let go of the mouse to do this - just some food for thought.

(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks. *although one thing: ctrl + home/end requires two hands, seeing as the in/out are marked using cursor location, it is a little clunky having to let go of the mouse to do this - just some food for thought.
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In #54728#625368, @BraedenLaverty wrote:
(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks.

*although one thing: ctrl + home/end requires two hands, seeing as the in/out are marked using cursor location, it is a little clunky having to let go of the mouse to do this - just some food for thought.

Yes, but it should be kept in mind that setting in / out range is nothing one has to do frequently. It's not something you have to do multiple times a minute. More like something you do once every half an hour or so :)

> In #54728#625368, @BraedenLaverty wrote: > (ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks. > > *although one thing: ctrl + home/end requires two hands, seeing as the in/out are marked using cursor location, it is a little clunky having to let go of the mouse to do this - just some food for thought. Yes, but it should be kept in mind that setting in / out range is nothing one has to do frequently. It's not something you have to do multiple times a minute. More like something you do once every half an hour or so :)

Added subscriber: @conorfenlon

Added subscriber: @conorfenlon

Hi folks. New user here. I just wanted to pipe in on the change of setting the Start and End frame shortcuts in 2.8. I saw a shortcut list on another page that displayed several handy new shortcuts. I used 2.79 a LOT for video editing. I loved the workflow I developed over time, and setting the End and Start positions with E and S was sorely missed when I tried 2.8 first. It's still easily doable by using 'Ctrl-Home' for setting the Start frame and 'Ctrl-End' for setting the End frame. Hope this helps any people who miss the old shortcuts as much as I did. On the plus side, I am LOVING the new changes with the additions of the quick favs menu and the new pie menus. Anyways, hope this helps. Take care, and keep on Blendin'!

Hi folks. New user here. I just wanted to pipe in on the change of setting the Start and End frame shortcuts in 2.8. I saw a shortcut list on another page that displayed several handy new shortcuts. I used 2.79 a LOT for video editing. I loved the workflow I developed over time, and setting the End and Start positions with E and S was sorely missed when I tried 2.8 first. It's still easily doable by using 'Ctrl-Home' for setting the Start frame and 'Ctrl-End' for setting the End frame. Hope this helps any people who miss the old shortcuts as much as I did. On the plus side, I am LOVING the new changes with the additions of the quick favs menu and the new pie menus. Anyways, hope this helps. Take care, and keep on Blendin'!
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