Keymap for setting start/end frame from animation/timeline editors #54728
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Reference: blender/blender#54728
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With the Timeline -> Dopesheet change, we can no longer use S and E to set the start and end frames (as this conflicts with dopesheet keyframes for "Scale" and "Extend" respectively).
At the same time, it would be useful if we could have some kind of standard hotkey for setting the start/end frame from within the Sequencer, and other animation editors too.
This design task is to address this issue.
Added subscriber: @JoshuaLeung
Added subscriber: @pablovazquez
A common shortcut in video editors is [
i
] and [o
], for In and Out points respectively. These could work when mouse over the scrollbar/frame numbers, and on RMB on the frame -> Set In/Out point. Also more of a general term since we are not always seeing frames (sometimes seconds when doing video editing).(Side note: I've just moved the relevant operators to the "anim" module - so now they'll be
ANIM_OT_start_frame_set
andANIM_OT_end_frame_set
respectively)I & O conflict though. You could make it only work over the scroll bar, but may become unpredictable. Maybe left/right brackets? Or a modifier key + I / O?
Added subscriber: @LucianoMunoz
I wouldnt use left and right brackets because depending on the language of the keyboard they sometimes get hidden behind modifier keys
Added subscriber: @Rawalanche
Hi,
I've made a very thorough complete overhaul of Blender's default keymap. I've spent over 80 hours on it. It's quite intuitive in many areas, so I guess it could help as a reference not only here, but also in following input mapping changes.
Here's sheet with the layout: https://docs.google.com/spreadsheets/d/1PlPCwj9t5m21ef5k9dhlHc3nQ-d69XS5vzTmm3TpMks/edit#gid=0
Here's a description: https://blenderartists.org/forum/showthread.php?447451-Standardized-Keymap-for-Blender
Here's the keymap itself: https://drive.google.com/file/d/1qozxfQW_TKQvQGWmWaR2NhngEKybVKAV/view
And here are some videos going over it: https://www.youtube.com/playlist?list=PLajSMib9Z7qwadE1_vkgCUuxzg3j1hCSs
I've already spent a lot of time and put lot of thought to it, so I'd be happy if it helped to save you some work.
Specifically for start and end keyframes, those are mapped to Shift+Home and Shift+End on my keymap.
How about Shift + I & Shift + O ?
IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.
Added subscriber: @Znio.G
yeah, i agree doesn't need a hotkey , i wish u guys change the range frame display from 0,2,4,6,...etc to 1,3,5,7...etc or all of it, it would be much better for animators.
Yes, Shift-O for Sample Keys I think we can drop, and then use Shift-I & Shift-O for setting the in and out points, respectively.
Added subscriber: @NNois
Unpredictable ? different keymap depending where the mouse is common, you should stick with I / O ;-)
By the way I haven't see your Industry standard keymap for next or previous keyframe, this one should go to CTRL + arrows
Added subscriber: @ideasman42
Misunderstanding! - comment removed.
Added subscriber: @eguerras-2
Excuse me for such a simple question but, even when there is no keyboard shortcut any more to set the current frame as the start or end frame, there must be such option anywhere as an icon, context menu or something. Where is it in Blender 2.80?
Added subscriber: @ChristopherAnderssarian
It's in the playback dropdown.
@ideasman42 @pablovazquez et al:
What do you think of using Alt-I & Alt-O for this? Many video editing apps use I and O to set in and out points, respectively.
Or we could use Alt-S and Alt-E.
Changed status from 'Open' to: 'Resolved'
Blender Alt normally means remove, since this shared a keymap with the dope-sheet - which is more of a full animation editor, prefer to keep these keys free for keyframe related operators. Set this to Ctrl-Home/End.
Added subscriber: @BraedenLaverty
(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks.
*although one thing: ctrl + home/end requires two hands, seeing as the in/out are marked using cursor location, it is a little clunky having to let go of the mouse to do this - just some food for thought.
Yes, but it should be kept in mind that setting in / out range is nothing one has to do frequently. It's not something you have to do multiple times a minute. More like something you do once every half an hour or so :)
Added subscriber: @conorfenlon
Hi folks. New user here. I just wanted to pipe in on the change of setting the Start and End frame shortcuts in 2.8. I saw a shortcut list on another page that displayed several handy new shortcuts. I used 2.79 a LOT for video editing. I loved the workflow I developed over time, and setting the End and Start positions with E and S was sorely missed when I tried 2.8 first. It's still easily doable by using 'Ctrl-Home' for setting the Start frame and 'Ctrl-End' for setting the End frame. Hope this helps any people who miss the old shortcuts as much as I did. On the plus side, I am LOVING the new changes with the additions of the quick favs menu and the new pie menus. Anyways, hope this helps. Take care, and keep on Blendin'!