2.8 UI: Status Bar Design #54861

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opened 2018-04-27 13:31:30 +02:00 by William Reynish · 21 comments

In Blender 2.8, we have gotten rid of the Info Editor (Space Info), which previously was used, among other things, as a way to display stats and notifications. These things need a new home. Additionally, we want to have a place to communicate to the user which hotkeys apply to the current context. Previously, we used the header for this, although it was limited to certain modal tools.

For Blender 2.8, we will add a new area for all of these things: The Status Bar.

This new area lives on the bottom of the screen, and has three main areas: Input info, Stats & Notifications:

This gives an idea of that we want to build:
Status Bar.png

Below are some examples of the Status Bar in different situations. We would like to use it for all Editors and for modal operators too, such as Knife, which has additional modal keys:
Screen Shot 2018-06-29 at 12.07.51.png

To make it predicable, mouse buttons need to stay fixed in place, so there's a spatial association to the mouse buttons. Other relevant modal keys can be displayed after the mouse buttons, as in the above example. Here we can use icon-like roundrects around the modifier keys to make them stand out from the text.

Example of consistent alignment:
Screen Shot 2018-06-27 at 21.16.38.png

In Blender 2.8, we have gotten rid of the Info Editor (Space Info), which previously was used, among other things, as a way to display stats and notifications. These things need a new home. Additionally, we want to have a place to communicate to the user which hotkeys apply to the current context. Previously, we used the header for this, although it was limited to certain modal tools. For Blender 2.8, we will add a new area for all of these things: The Status Bar. This new area lives on the bottom of the screen, and has three main areas: Input info, Stats & Notifications: This gives an idea of that we want to build: ![Status Bar.png](https://archive.blender.org/developer/F3056051/Status_Bar.png) Below are some examples of the Status Bar in different situations. We would like to use it for all Editors and for modal operators too, such as Knife, which has additional modal keys: ![Screen Shot 2018-06-29 at 12.07.51.png](https://archive.blender.org/developer/F3826554/Screen_Shot_2018-06-29_at_12.07.51.png) To make it predicable, mouse buttons need to stay fixed in place, so there's a spatial association to the mouse buttons. Other relevant modal keys can be displayed after the mouse buttons, as in the above example. Here we can use icon-like roundrects around the modifier keys to make them stand out from the text. Example of consistent alignment: ![Screen Shot 2018-06-27 at 21.16.38.png](https://archive.blender.org/developer/F3816513/Screen_Shot_2018-06-27_at_21.16.38.png)
William Reynish self-assigned this 2018-04-27 13:31:30 +02:00

Added subscribers: @WilliamReynish, @ideasman42

Added subscribers: @WilliamReynish, @ideasman42

Added subscriber: @pablovazquez

Added subscriber: @pablovazquez

Added subscriber: @jpthrash

Added subscriber: @jpthrash

I'm not sure this question belongs here but are there any plans for upgrading the Stats info? Such as UV count, Vertex split count, etc? As a game dev that would be a welcome addition. Thanks

I'm not sure this question belongs here but are there any plans for upgrading the Stats info? Such as UV count, Vertex split count, etc? As a game dev that would be a welcome addition. Thanks

Added subscriber: @mendio

Added subscriber: @mendio
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In #54861#497935, @jpthrash wrote:
I'm not sure this question belongs here but are there any plans for upgrading the Stats info? Such as UV count, Vertex split count, etc? As a game dev that would be a welcome addition. Thanks

For the time being stats will be ported as they are, in order to get everything working first. But not being limited by the header anymore there could be improvements or even allow add-ons to expand them.

> In #54861#497935, @jpthrash wrote: > I'm not sure this question belongs here but are there any plans for upgrading the Stats info? Such as UV count, Vertex split count, etc? As a game dev that would be a welcome addition. Thanks For the time being stats will be ported as they are, in order to get everything working first. But not being limited by the header anymore there could be improvements or even allow add-ons to expand them.

Added subscriber: @Okavango

Added subscriber: @Okavango

Perhaps as a toggleable half - transparent overlay, not to eat up the interface for another 30 pixels?

Maybe an option to make it appear when the mouse cursor is near bottom?

Perhaps as a toggleable half - transparent overlay, not to eat up the interface for another 30 pixels? Maybe an option to make it appear when the mouse cursor is near bottom?

Added subscriber: @DuarteRamos

Added subscriber: @DuarteRamos

Really like the whole direction this is taking.
One suggestion if I may: If feasible make progress bars bigger, possibly filling the whole available width.
Especially for blocking actions like rendering, or baking simulations, while few other info needs to be displayed.
Or optionally make the progress bar a background thing over which other icons and info are overlayed.

Really like the whole direction this is taking. One suggestion if I may: If feasible make progress bars bigger, possibly filling the whole available width. Especially for blocking actions like rendering, or baking simulations, while few other info needs to be displayed. Or optionally make the progress bar a background thing over which other icons and info are overlayed.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel

Added subscriber: @Fiendari

Added subscriber: @Fiendari

I would love to have option to make it transparent like you did with the top panel and hide it entirely if I so choose. I can understand this is useful for new users, but let us pro's make it hidden.

I would love to have option to make it transparent like you did with the top panel and hide it entirely if I so choose. I can understand this is useful for new users, but let us pro's make it hidden.
William Reynish changed title from Status Bar Design to 2.8 UI: Status Bar Design 2018-06-11 13:00:52 +02:00

Added subscriber: @lsscpp

Added subscriber: @lsscpp

Added subscriber: @jeacom

Added subscriber: @jeacom

I would like to see an option to hide the status bar by dragging the edge, like top bar, since its pretty much only informative, is unnecessary for experienced users, hiding it could free up precious screen space.

I would like to see an option to hide the status bar by dragging the edge, like top bar, since its pretty much only informative, is unnecessary for experienced users, hiding it could free up precious screen space.

It will be possible to hide it.

It will be possible to hide it.

Added subscriber: @gtitaev

Added subscriber: @gtitaev

Right now mouse move icons looks like radio or Wi-Fi:
mouse move icons - radio.png

Maybe it is better to add arrows:
mouse move icons.png

Right now mouse move icons looks like radio or Wi-Fi: ![mouse move icons - radio.png](https://archive.blender.org/developer/F3860713/mouse_move_icons_-_radio.png) Maybe it is better to add arrows: ![mouse move icons.png](https://archive.blender.org/developer/F3860716/mouse_move_icons.png)
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Added subscriber: @JulienKaspar

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Reference: blender/blender#54861
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