FK armature moves in Pose mode Mesh does not #55154
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Reference: blender/blender#55154
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System Information
Windows 7
Blender 2.79 (sub 0) System Information
Blender:
version: 2.79 (sub 0), branch: master, commit date: 2018-03-22 14:10, hash:
f4dc9f9d68
, type:build date: Thu 03/22/2018, 09:59 AM
platform: Windows
binary path: 'C:\Program Files\Blender Foundation\Blender\blender.exe'
build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /openmp
build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /openmp
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Short description of error
First I will say I am a newbie 30 days old and I have been battling this problem for three days. I've set up a rig and built it around my OBJ model, and I've linked it to my model, I have checked weights on the individual vertexes and I can rotate the head and torso but when I rotate certain bones (arm and legs) in pose mode, the character doesn't move with them. With that said I have learned enough on all the tutorials out there that the IK (of which moves) on the rig seems to work fine for all. After selecting N and turning off all IKs and tweaking. Im left with only FKs. The FK armature rig itself moves and rotates properly but the mesh body does nothing.
My rig is the human meta rig that comes with rigify. I've seen tons of videos of it working. Why isn't it working on mine? Please help. This is the file link. Thanks in advance https://drive.google.com/drive/folders/1NhBsSzT-TDE23TisgXCBJTMr2qoQNP69?usp=sharing
Added subscriber: @calvinpegues
Added subscriber: @lichtwerk
Changed status from 'Open' to: 'Archived'
Have you actually turned on FK?
Also see the manual ( look for
IK/FK limb interactive blending
).Dont think there's a bug here, closing. (feel free to comment again if you still think you found a bug...)