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Eevee anti-aliasing artifacts on Intel HD Graphics 620
Closed, InvalidPublic


System Information
Windows 10, Intel HD Graphics 620

Blender Version
Broken: Blender 2.80 41cba97 ( Date 2018-05-17 02:04 )

Short description of error
When Eevee in Rendered mode, when the image is static and tries to anti-alias, issues appear around certain zones of the objects ( where the anti-aliasing would be taking place ) like small randomly coloured rectangles. It's as if those areas of the screen are getting rendered in an incorrect texture format.

When actively rotating the scene, no issues show and Eevee looks great. It's only when the scene is static that the issues appear.

The issue happened with the default ( latest ) Windows 10 driver, and also with the latest one installed from their website ( Driver Date: 16/05/2018, Driver Version ).



Event Timeline

A bit more info - the same thing is shown when in Edit mode.

Also, when you first switch over to rendered view, the initial viewport is a bit whacky looking, until the first refresh.

LazyDodo (LazyDodo) closed this task as Invalid.May 25 2018, 3:18 PM
LazyDodo (LazyDodo) claimed this task.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Ah, no probs :) I had raised another bug before I read this. Where is the best way to report issues like this? I know the Intel graphics chipsets aren't as powerful as NVidia / ATI, but they are more common.

you can't report issues currently, there's just too many problems, answering 50 tickets a day about the things we already know are broken is just too time intensive, once it stabilizes out we'll open the tracker for bug reports, but there's no timeline on that currently.