So, I know this isn't the right place to post this sort of thing, but I am doing anyway.
I am glad devs are working in a great viewport but sorry to say that, the new viewport lighting method is gonna suck for sculpting.
The reason is simply because we need a good contrast in order to see the model curvatures, Specular highlights and fine tune of light directions are mandatory.
I am kindly asking a feature that many blender users wish for years (Custom ImageFile matcaps), It shouldn't be hard to implement and will greatly benefit the customization point on blender.
If not possible, please tell me that sculpting with EEVEE shading will not blow up a low profit computer.
Don't make me and many other users switch to zbrush because of that.