Multiple CUDA gpu are not being identified or used correctly #55329

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opened 2018-06-05 00:32:15 +02:00 by Gabe E. Nydick · 10 comments

OS: Windows 10 Pro 64bit, April Update
Blender: 2.79b f4dc9f9d68
GPU: 2 x EVGA GTX1080 Hybrid (not FTW Hybrid, just the base Hybrid)

I have both monitors hooked up to one card. When I launch blender and configure GPU rendering it shows two GPUs, but both say "(Display)" next to them. When I render, I often get the error "illegal address in cuctxsynchronize line 1372". I increase the TdrDelay and it improves things. But the more complex the render, the longer that value has to go up, or if I'm overclocking.

Now, If I select only one of my GPUs to use for rendering, let's call it the "top one" in the list of GPUs, and I render, GPU0 in my task manager shows high usage and GPU1 shows 0%. If I go back into blender and deselect the "top one" and select the "bottom one" and run the render, the same exact result happens in task manager. GPU0 shows high usage and GPU1 shows 0%.

This happens for every blend file, simple or complex. All I have to do is click 'render'

I've tried this with and without SLI enabled, as well as with and without the SLI bridge installed.

OS: Windows 10 Pro 64bit, April Update Blender: 2.79b f4dc9f9d68b GPU: 2 x EVGA GTX1080 Hybrid (not FTW Hybrid, just the base Hybrid) I have both monitors hooked up to one card. When I launch blender and configure GPU rendering it shows two GPUs, but both say "(Display)" next to them. When I render, I often get the error "illegal address in cuctxsynchronize line 1372". I increase the TdrDelay and it improves things. But the more complex the render, the longer that value has to go up, or if I'm overclocking. Now, If I select only one of my GPUs to use for rendering, let's call it the "top one" in the list of GPUs, and I render, GPU0 in my task manager shows high usage and GPU1 shows 0%. If I go back into blender and deselect the "top one" and select the "bottom one" and run the render, the same exact result happens in task manager. GPU0 shows high usage and GPU1 shows 0%. This happens for every blend file, simple or complex. All I have to do is click 'render' I've tried this with and without SLI enabled, as well as with and without the SLI bridge installed.
Author

Added subscriber: @GabeE.Nydick

Added subscriber: @GabeE.Nydick

Added subscribers: @brecht, @mont29

Added subscribers: @brecht, @mont29
Brecht Van Lommel was assigned by Bastien Montagne 2018-07-22 17:57:29 +02:00

Not quiet sure we can do much here, but will let @brecht decide.

Not quiet sure we can do much here, but will let @brecht decide.
Author

I'm not sure why you can't do much, seems like blender isn't interacting with the cuda libraries to detect gpus. Can you explain more?

I'm not sure why you can't do much, seems like blender isn't interacting with the cuda libraries to detect gpus. Can you explain more?
Author

Just an FYI, the same problem is happening in 2.8 beta

Just an FYI, the same problem is happening in 2.8 beta
Brecht Van Lommel was unassigned by Dalai Felinto 2019-12-23 16:36:10 +01:00
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Can you test if this is working with Blender 2.83 from https://builder.blender.org/download/

Can you test if this is working with Blender 2.83 from https://builder.blender.org/download/
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Aaron Carlisle self-assigned this 2020-02-18 19:34:22 +01:00
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#55329
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