Operating system and graphics card
Broken: 2.79b f4dc9f9
Short description of error
In previous versions of Blender (tested 2.73) when adding a normal edit modifier, this would affect vertex normals but not face normals. In 2.79 the face normals are affected and faces are being culled.
I need the old behaviour for a non-realistic cell-shaded look. Lighting should be affected by the vertex normals, but obviously faces should not turn invisible just because the normals have been twisted. The erroneous behaviour persists when exporting to FBX and bringing the model into Unity.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
- Open attached .Blend file.
- Inspect the Icosphere and notice that a number of its faces are being culled.
- Move the 'PointNormalsAt' transform around to see both lighting and face culling change.
- Select the Icosphere and turn the Edit Normals modifier off to see the full icosphere with faces outward as they should be.