Blender 2.8 crashes on startup #55722
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Reference: blender/blender#55722
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System Information
Windows 7 Ultimate x64, Nvidia Geforce 8600 GT Fatality Edition (1 GB VRAM)
Blender Version
Broken: (blender-2.80.0-git.e856eb7-windows64)
Worked: (optional)
Short description of error
Blender 2.8 crashes on startup. The black terminal window opens, then the following text appears for a few seconds:
Then, a blank window appears:
After a few seconds, the window closes. If I start Blender again, it crashes again. My monitor resolution is 1680x1050. I don't know if the smaller resolution could cause these issues. My GPU supports OpenGL 3.3. I will attach a system information file generated from Blender 2.79
system-info.txt
Exact steps for others to reproduce the error
Blender crashes when it starts. There is no way to provide a .blend file.
Added subscriber: @Darksider
#56193 was marked as duplicate of this issue
#56061 was marked as duplicate of this issue
Added subscriber: @JoshuaLeung
Does Blender run if you start it with
--debug-gpu
?Yes, it starts with this command
Added subscriber: @LazyDodo
Can you try the last build from the buildbot and see if it's still an issue? there were some changes to the opengl context done.
If @Darksider is having the same issue that I've been having on my old laptop (and current dev machine), the problem currently looks like:
(Note: Tested with
16878072a4
, via thegreasepencil-object
branch)Pre-Code Quest, Blender used to crash much earlier (i.e. in Ghost, after window creation - see my comments on #51644). As a result, I currently run Blender via an stderr-filtering Rust wrapper, that runs Blender with the
--debug-gpu
flag, which is the only way to work around the driver problems on my Nvidia GeForce GT 740M.given
--debug-gpu
works, i thought I might be some kind of race condition again, clement did some work with the context today/yesterday, if it's still an issue can you see ifGHOST_TSuccess GHOST_ContextWGL::activateDrawingContext()
ever returns false?Hmm interesting... will test sometime today and let you know. Hopefully we can get to the bottom of this at last.
Yeah given i can't repro it, it's probably gonna be a lot of can you try X can you see if Y... sorry about that...
I tried the latest build, and the problem still persists
Added subscriber: @OluwaseunPeter
Added subscribers: @B_Engstler, @mont29
Added subscriber: @ChristopherAnderssarian
Coming from #56193 to this one (which seems to be similar). Exactly the same behaviour.
When starting blender with --factory-startup from the Windows 10 commandline (running as admin) I see the following in the command prompt after the crash:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000006BA092D0
Module : C:\WINDOWS\SYSTEM32\nvoglv64.DLL
Starting with -d --debug-gpu it works but extremely slow, while 2.79b works fine.
Full texts of both scenarios attached as txt file, as well as system info.
Blender2.8-d--debug-gpu.txt
system-info.txt
Blender2.8_--factory-startup.txt
To answer the questions from the other thread:
Ok so making sense of the error messages:
Win32 Error# (3221692565): <no system message>
Win32 Error# (3221684237): <no system message>
Reading this it seems that the error code are in fact the lower 16 bits of the full DWORD.
3221692565 > 0xC0072095 > 0x2095 > ERROR_INVALID_VERSION_ARB
3221684237 > 0xC007000D > 0x000D > ERROR_INVALID_DATA
But I think those messages maybe ok because we test every higher versions of OpenGL before trying to get the minimum 3.3 context.
It might be nice if someone with a debug build could confirm it's the case.
Can someone (@JoshuaLeung ?) please test this simple patch P766 and tell me if that changes anything?
@fclem Yep, this solves the crash here. UI draws normally, and Spring files can be loaded.
This issue was referenced by
d96715fe5c
Changed status from 'Open' to: 'Resolved'
Awesome, this fixed it for me (trying
77e1942e0e
).Thanks a lot!