Cleanup overlay settings #55863
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Reference: blender/blender#55863
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Currently even though there are many overlay options,
some overlays can only be disabled by turning off the top-level overlay option.
eg:
This is a little strange:
Further, the categories of overlay settings could be organized more logically.
This means for if you want to "see everything" - there are some options you have to be sure not to enable because they replace default drawing.
I think we could group options so alternate drawing methods could be separated from toggles that control hiding.
We could replace shading toggles with an enum since they're mutually exclusive.
Meeting with @venomgfx
Added subscribers: @ideasman42, @dfelinto
Added subscriber: @antoniov
We have added more overlays for Grease Pencil in greasepencil-object branch. We tried to keep the same logic used in other blender areas.
I hope we have the merge done before starting this task.
Added subscriber: @pablovazquez
Added subscriber: @DuarteRamos
Perhaps the "Mesh Edit Mode" category could be named more generic like "Object Data" or just "Edit Mode" to be more broad and eventually encompass more settings.
I'm thinking about other potential overlays like bezier curve data as Curve Handles or Normals.
Not sure if this is still planned but noticed there is both per material color and per object in the properties window, however under the shading popover there is no per object color mode, only material and random.
Changed status from 'Open' to: 'Resolved'
@DuarteRamos - for now keeping
Mesh/Curve/Armature Edit Mode
I don't have a strong opinion on this, just keeping it this way for consistency.
We can rename panels any time, closing this task since the main points we wanted to resolve have been addressed.