Blender crash at startup
Open, IncompletePublic


System Information:
macOS High Sierra version 10.13.6
Gpu: NVIDIA GeForce GTX 1080 Ti 11263 MB

Blender Version:
Blender 2.79b

Short description of error:
Blender crash at startup

Latest and older versions of blender crash at startup. Blender 2.80 starts but is buggy in other ways...

Terminal output:
Segmentation fault: 11


Blender 2.79 (sub 0), Commit date: 2018-03-22 14:10, Hash f4dc9f9


0 blender 0x0000000100c837ea BLI_system_backtrace + 58
1 blender 0x000000010013f6fa sig_handle_crash + 362
2 libsystem_platform.dylib 0x00007fff75ca0f5a _sigtramp + 26
3 ??? 0x000000000000ffff 0x0 + 65535
4 blender 0x00000001007de059 GPU_invalid_tex_init + 201
5 blender 0x00000001007d110d gpu_extensions_init + 509
6 blender 0x00000001007d263a GPU_init + 26
7 blender 0x0000000100165b61 wm_window_ghostwindows_ensure + 449
8 blender 0x000000010013ffd1 WM_check + 113
9 blender 0x000000010014d9ed wm_homefile_read + 1309
10 blender 0x0000000100152db5 WM_init + 261
11 blender 0x000000010013c5b8 main + 696
12 blender 0x000000010013c2ec start + 52


Bastien Montagne (mont29) triaged this task as Incomplete priority.Wed, Jul 11, 11:11 AM


  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker or open source ones in linux distributions).
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Try to start in software OpenGL mode (use the blender-softwaregl distributed with official blender, will be slow, but will show whether this is a driver issue or not).

Thank you. Did this and it still crashes. Don't know how to open in OpenGL mode. Can you describe how?