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Playback in "Active Editor Only" doesn't work
Closed, ResolvedPublic


System Information
Windows 10 / Intel HD Graphics 630

Blender Version

Short description of error
Using the "Active Editor Only" should only give you playback in the viewport in which you have your cursor hovering over, this doesn't seem to work.

Exact steps for others to reproduce the error
New file
Split the 3d viewport into two parts
Animate the cube moving a bit over some frames
Go to the Timeline and open the Playback menu
Check "Active Editor Only"
Uncheck "All 3d Vew Editors"
Uncheck "Animation Editors"
Hover the cursor over one of the 3d viewports and hit play (SHIFT+Spacebar) plays both 3d viewports instead of only the one you're hovering over...

Event Timeline

Bastien Montagne (mont29) triaged this task as Confirmed priority.Jul 26 2018, 10:09 AM

Confirmed. @Joshua Leung (aligorith), @Sergey Sharybin (sergey), not sure whether this is supposed to be working currently? Or does it depend on multi-depsgraph work?

This is nothing to do with neither dependency graph nor animation system. The issue is caused by TAA. Setting viewport quality to 0 in User Preferences -> System works this issue around.