Vertex Paint bug with Falloff Angle #56111

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opened 2018-07-26 20:22:23 +02:00 by Yevgeny Makarov · 8 comments

Blender Version
Broken: 2.79.x, Win32 & Mac

Short description of error
See video below.

To reproduce, set Falloff Angle to 45, and paint (one continuous stroke)
with the brush radius approximately equal to the object.

All by default (2D Falloff and Accumulate is OFF).

vertex-paint-falloff-angle-bug.blend


Small brush size is ok:
vertex-paint-falloff-angle-ok.png

Increased size produces artifacts:
vertex-paint-falloff-angle-bug.png


vertex-paint-falloff-angle-bug.mp4

**Blender Version** Broken: 2.79.x, Win32 & Mac **Short description of error** See video below. To reproduce, set Falloff Angle to 45, and paint (one continuous stroke) with the brush radius approximately equal to the object. All by default (2D Falloff and Accumulate is OFF). [vertex-paint-falloff-angle-bug.blend](https://archive.blender.org/developer/F4137841/vertex-paint-falloff-angle-bug.blend) --- Small brush size is ok: ![vertex-paint-falloff-angle-ok.png](https://archive.blender.org/developer/F4137839/vertex-paint-falloff-angle-ok.png) Increased size produces artifacts: ![vertex-paint-falloff-angle-bug.png](https://archive.blender.org/developer/F4137840/vertex-paint-falloff-angle-bug.png) --- [vertex-paint-falloff-angle-bug.mp4](https://archive.blender.org/developer/F4048194/vertex-paint-falloff-angle-bug.mp4)
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Added subscriber: @jenkm

Added subscriber: @jenkm

Added subscriber: @mont29

Added subscriber: @mont29

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).

Please follow our [submission template and guidelines](https:*developer.blender.org/maniphest/task/edit/form/1/), also read [these tips about bug reports](https:*wiki.blender.org/wiki/Process/Bug_Reports), and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc. Videos and/or links to external sites etc. **are not acceptable** as bug report (they can be provided as additional information **only**).
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Just try to paint in the Vertex Paint mode, with Falloff Angle set to 30, and big brush radius.
Where the stroke overlaps itself takes place artifacts.

Try Sphere or subdivided Cube, not a flat surface.
This seems to happen when there is a surface with a large curvature under the brush.

Blender 2.79.6 83227de828

vertex-paint-falloff-angle-bug.blend

Small brush size is ok:
vertex-paint-falloff-angle-ok.png

Increased size produces artifacts:
vertex-paint-falloff-angle-bug.png

Just try to paint in the Vertex Paint mode, with Falloff Angle set to 30, and big brush radius. Where the stroke overlaps itself takes place artifacts. Try Sphere or subdivided Cube, not a flat surface. This seems to happen when there is a surface with a large curvature under the brush. Blender 2.79.6 83227de828c [vertex-paint-falloff-angle-bug.blend](https://archive.blender.org/developer/F4137841/vertex-paint-falloff-angle-bug.blend) Small brush size is ok: ![vertex-paint-falloff-angle-ok.png](https://archive.blender.org/developer/F4137839/vertex-paint-falloff-angle-ok.png) Increased size produces artifacts: ![vertex-paint-falloff-angle-bug.png](https://archive.blender.org/developer/F4137840/vertex-paint-falloff-angle-bug.png)

Added subscribers: @ideasman42, @brecht

Added subscribers: @ideasman42, @brecht

Can confirm the issue, but not so sure we can do much about that, this looks to me very similar to the terminator problem in rendering… @ideasman42 or @brecht may know better?

Can confirm the issue, but not so sure we can do much about that, this looks to me very similar to the terminator problem in rendering… @ideasman42 or @brecht may know better?
Member

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
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The new vertex paint implementation uses a different falloff and projection code (D5975), so it may solve this and other similar brush projection artifacts after it is merged. We may consider this for the implementation of attribute paint.

The new vertex paint implementation uses a different falloff and projection code ([D5975](https://archive.blender.org/developer/D5975)), so it may solve this and other similar brush projection artifacts after it is merged. We may consider this for the implementation of attribute paint.
Philipp Oeser removed the
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Reference: blender/blender#56111
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