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Normal map node produces wrong result after reflection fix patch
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Description

System Information
Windows 10 64bit & Radeon RX 480

Blender Version
Broken: After this commit d6e769d32e79
Worked: Before that commit

Short description of error
After patch D2574 merged, normal map node produces very inaccurate results. For example in this screenshots below.
Before patch:


After patch:

Normal map used:

I know reflection fix can be useful in certain cases, but I think it should be optional. It can be a toggle or enum on the normal map node itself.

Blend file:

Details

Type
Bug

Event Timeline

Yusuf Umar (ucupumar) renamed this task from Normal map produces wrong result after reflection fix patch to Normal map node produces wrong result after reflection fix patch.Aug 2 2018, 10:03 AM
Yusuf Umar (ucupumar) updated the task description. (Show Details)

After D3816 patch, it still produce wrong result compared to Blender 2.79. I still think this reflection fix should be optional.