Blender 2.80 crashes at startup #56544
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Reference: blender/blender#56544
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Hi! my name is Angel, this is my first post here and I wanted to report a bug which is keeping me from using blender to seek for any possible help.
System Information
Operating system: Windows 7 Ultimate x64
GPU: ATI Radeon HD 4550
CPU: Intel Core i3-2120 3.30 GHz
RAM: 4 GB
Blender Version
Broken: Blender 2.80
b30d103cf6
x64Worked: One of the previous 2.80 versions which said "New Compiler" can't remember which one specifically was.
Short description of error
Every time I try to open Blender it launches up a blank gray screen and then immediately crashes.
Exact steps for others to reproduce the error
Occurs when attempting to run blender.
Added subscriber: @Ribado
Added subscriber: @mont29
Most certainly a GPU/driver issue, please
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).--debug-gpu
option and attach as text file here any error printed out in the console (do not paste it directly in comment).Hi! thanks for the response:
I have some updates pending on Windows Update, I'll update everything and try again.
I can't attach a system info using 2.80 since it crashes right after launching it, however here I'm attaching the system info using the latest build of
Thanks!
system-info.txt
Hi again, already updated everything pending on Windows Update but no luck so far, I also figured out how to start blender in debug mode as you told me and got this log from cmd, here is the error log attached as a txt, it seems some kind of problem with opengl even though my gpu supports opengl 3.3.
Thanks!
Debug gpu log.txt
Added subscriber: @fclem
Indeed, looks like buggy driver… win7 is becoming old too, vendors are not always putting a lot of efforts in their drivers for that OS anymore…
@fclem will let you handle that one, feel free to merge in existing task if you think we already had that reported somewhere. ;)
This issue was referenced by
fbbadc8775
In the system info GL_ARB_texture_gather is listed as supported. But it fails to find it during compilation time.
It seems that someone is having the same problem here: https://community.amd.com/thread/168106
So we need to double check again if
GL_ARB_texture_gather
is define by the preprocessor in the shader.Changed status from 'Open' to: 'Resolved'