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Anisotropic Shading
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This is a huge problem for all real time renderers.

Best solution is to use point lighting (with light random sampling) + a hack for IBL.


To Do

Event Timeline

Clément Foucault (fclem) lowered the priority of this task from Needs Triage by Developer to Normal.Aug 27 2018, 11:14 AM
Clément Foucault (fclem) created this task.
Clément Foucault (fclem) changed Type from Bug to To Do.
Clément Foucault (fclem) renamed this task from Shading : Anisotropic Shading to Anisotropic Shading.Aug 27 2018, 11:19 AM