can`t select in transformmode #56689

Closed
opened 2018-09-04 17:45:20 +02:00 by Michael Benoist · 13 comments

System Information
Windows 10, 2 x Nvidia GTX 1070
Blender Version
Blender 2.8 Alpha

When i go in any transform mode, i can´t select any vertex / edge or face

Exact steps for others to reproduce the error

First, this is only when the selection mode in the userpreferences is set to left.

Then when i go i editmode i make my selection. Then i hit tab and choose any transform mode (grab/scale/rotate) and do the action. But then, i can`t select any vertex/edge or face. I must go out of transform-mode, for example to 3d cursor and make a new selection.

**System Information** Windows 10, 2 x Nvidia GTX 1070 **Blender Version** Blender 2.8 Alpha When i go in any transform mode, i can´t select any vertex / edge or face **Exact steps for others to reproduce the error** First, this is only when the selection mode in the userpreferences is set to left. Then when i go i editmode i make my selection. Then i hit tab and choose any transform mode (grab/scale/rotate) and do the action. But then, i can`t select any vertex/edge or face. I must go out of transform-mode, for example to 3d cursor and make a new selection.

Added subscriber: @MichaelBenoist-2

Added subscriber: @MichaelBenoist-2

Added subscriber: @JonDoe286

Added subscriber: @JonDoe286

Then when i go i editmode i make my selection. Then i hit tab and choose any transform mode (grab/scale/rotate) and do the action. But then, i can`t select any vertex/edge or face. I must go out of transform-mode, for example to 3d cursor and make a new selection.

I'm a bit confused here. You go into edit mode and make your selection (Vertices/Edges/Faces). Then you hit tab again? That will take you back to object mode. So Move/Rotate/Scale would not work on the components.

But if you are talking about the Active Tools for Move, Rotate & Scale. Then it's true. With any of those tools activated and with LMB Select, You can only click on 1 Vertex, 1 Edge, 1 Face and Shift + Left-Clicking again on another component does not add it to selection.

Here are the 2 fixes I've found for this.

  1. Turn off Click Anywhere option for those Active Tools. This feature allows you to click-drag anywhere and activate the tool function. (Move/Rotate/Scale) --- LMB Click-Drag works just the same without it, but still lets you add/remove from selections.
  2. Use Ctrl + Middle Mouse to Lasso Select and Add-Components. (If you still want to use Click Anywhere)

Hope this helps.

> Then when i go i editmode i make my selection. Then i hit tab and choose any transform mode (grab/scale/rotate) and do the action. But then, i can`t select any vertex/edge or face. I must go out of transform-mode, for example to 3d cursor and make a new selection. I'm a bit confused here. You go into edit mode and make your selection *(Vertices/Edges/Faces)*. Then you hit tab again? That will take you back to object mode. So Move/Rotate/Scale would not work on the components. But if you are talking about the Active Tools for Move, Rotate & Scale. Then it's true. With any of those tools activated and with LMB Select, You can only click on 1 Vertex, 1 Edge, 1 Face and Shift + Left-Clicking again on another component does **not** add it to selection. Here are the 2 fixes I've found for this. 1. Turn off **Click Anywhere** option for those Active Tools. This feature allows you to click-drag anywhere and activate the tool function. *(Move/Rotate/Scale)* --- LMB Click-Drag works just the same without it, but still lets you add/remove from selections. 2. Use Ctrl + Middle Mouse to Lasso Select and Add-Components. *(If you still want to use Click Anywhere)* Hope this helps.

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
William Reynish self-assigned this 2018-09-04 18:54:45 +02:00

Not a bug, it's a design issue. When you use left click select, you can't also manipulate the tools at the same time as you select. This problem also existed in Blender 2.79 in Vertex Paint mode, where it's not possible to use left click select and paint at the same time, for example.

To solve left-click select & left-click tools and make it work, we need a completely different approach to the keymap - see the upcoming Industry Standard keymap.

Not a bug, it's a design issue. When you use left click select, you can't also manipulate the tools at the same time as you select. This problem also existed in Blender 2.79 in Vertex Paint mode, where it's not possible to use left click select and paint at the same time, for example. To solve left-click select & left-click tools and make it work, we need a completely different approach to the keymap - see the upcoming Industry Standard keymap.

Hello,
thanks for fast answer. I searched for the "Click Anywhere" option but i can´t find it. Where can i toggle this on/of?

Hello, thanks for fast answer. I searched for the "Click Anywhere" option but i can´t find it. Where can i toggle this on/of?

It's in the tool settings and the top bar when using any of the transform tools, but it's not a real viable solution because you still get conflicts, and most tools completely override the left click behaviour.

It's in the tool settings and the top bar when using any of the transform tools, but it's not a real viable solution because you still get conflicts, and most tools completely override the left click behaviour.

Ok, thanks. I hope this issue will be fixed to the release. I can´t use the right select version, because it´s too confusing, when i work with different apps.

But thanks again for the fast answers

Ok, thanks. I hope this issue will be fixed to the release. I can´t use the right select version, because it´s too confusing, when i work with different apps. But thanks again for the fast answers

Yes, that's why you would probably like to use the Industry Standard keymap, which makes Blender act more like other apps, with left click to select and left click tools and so on. It will be included with Blender 2.8.

Yes, that's why you would probably like to use the Industry Standard keymap, which makes Blender act more like other apps, with left click to select and left click tools and so on. It will be included with Blender 2.8.

@MichaelBenoist-2 Glad we could help Michael. :) @WilliamReynish Oh, William. When will this teasing for the ISK (Industry Standard Keymap) end mate? :D Listening to you talk about it functionally almost everyday, I really can't wait to start using it! >Insert Pls Gib ISK Emote< :)

@MichaelBenoist-2 Glad we could help Michael. :) @WilliamReynish Oh, William. When will this teasing for the ISK *(Industry Standard Keymap)* end mate? :D Listening to you talk about it functionally almost everyday, I really can't wait to start using it! *>Insert Pls Gib ISK Emote<* :)

There are some changes needed in Blender's source code to support it. I can't implement it yet. We should then take a hard look at the old left click select option in Blender. It never worked well, and is much worse now.

There are some changes needed in Blender's source code to support it. I can't implement it yet. We should then take a hard look at the old left click select option in Blender. It never worked well, and is much worse now.

This comment was removed by @JonDoe286

*This comment was removed by @JonDoe286*
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Reference: blender/blender#56689
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