Animal rigs #56786

Closed
opened 2018-09-13 00:46:47 +02:00 by Kamil Adamski · 4 comments

System Information
Windows 10, GTX 970

Blender Version
Broken: All

Short description of error

I don't know exactly if this is a bug, or this need to be like this. But working with animal rigs doesn't work for FBX export at all.
Attaching file to test it. Fox.blend

I need to copy the rig, leave only deform bones with constraints, then disconect bones I believe also to uncheck inherit rotation and scale for all the deformation bones. And then after exporting to FBX, it's working. Sadly without hierarchy, and it's extra work. Can this be fixed, so We can use animal meta rigs in Unity, Unreal ?

Exact steps for others to reproduce the error
Add meta wolf rig, generate, make an animation and export to FBX, and see all the errors.

**System Information** Windows 10, GTX 970 **Blender Version** Broken: All **Short description of error** I don't know exactly if this is a bug, or this need to be like this. But working with animal rigs doesn't work for FBX export at all. Attaching file to test it. [Fox.blend](https://archive.blender.org/developer/F4680352/Fox.blend) I need to copy the rig, leave only deform bones with constraints, then disconect bones I believe also to uncheck inherit rotation and scale for all the deformation bones. And then after exporting to FBX, it's working. Sadly without hierarchy, and it's extra work. Can this be fixed, so We can use animal meta rigs in Unity, Unreal ? **Exact steps for others to reproduce the error** Add meta wolf rig, generate, make an animation and export to FBX, and see all the errors.
Author

Added subscriber: @adrian2608

Added subscriber: @adrian2608

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2018-09-13 12:30:07 +02:00

Advanced rigs are basically not supported by FBX, they use piles of complex relations between bones (constraints, drivers, etc.) that are totally impossible to export through FBX. We try to 'bake' all bones' movements instead for exported actions, but that only works to some extent, nothing much to be done here am afraid, besides staying away from anything but basic hand-made armature.

Advanced rigs are basically not supported by FBX, they use piles of complex relations between bones (constraints, drivers, etc.) that are totally impossible to export through FBX. We try to 'bake' all bones' movements instead for exported actions, but that only works to some extent, nothing much to be done here am afraid, besides staying away from anything but basic hand-made armature.
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Reference: blender/blender#56786
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