Cant select vertices and edges properly in mesh with armature modifier #56911

Closed
opened 2018-09-25 08:09:09 +02:00 by Artur Tavares · 13 comments

System Information

Windows 10
i7 4790K
16 gb RAM
GTX 970

Blender Version
Broken: 2.8 Aplha 2 2018-09-24 20-26
Worked: (optional)

Short description of error

I can't select a mesh's vertices and edges properly when there is armature modifier activated in pose mode.

Exact steps for others to reproduce the error

  1. Open a rigged character
  2. Enable "display modifier in edit mode" in armature modifier
  3. move any of characters bones
  4. The mesh afected by this moved bone will get "hard" to select vertices. (It works fine in default position, rest mode or with "display modifier in edit mode" disabled)
  5. Edge selection does not work well as well. Only face selection works fine under these circumstances.
**System Information** Windows 10 i7 4790K 16 gb RAM GTX 970 **Blender Version** Broken: 2.8 Aplha 2 2018-09-24 20-26 Worked: (optional) **Short description of error** I can't select a mesh's vertices and edges properly when there is armature modifier activated in pose mode. **Exact steps for others to reproduce the error** 1. Open a rigged character 2. Enable "display modifier in edit mode" in armature modifier 3. move any of characters bones 4. The mesh afected by this moved bone will get "hard" to select vertices. (It works fine in default position, rest mode or with "display modifier in edit mode" disabled) 5. Edge selection does not work well as well. Only face selection works fine under these circumstances.
Author

Added subscriber: @artutava

Added subscriber: @artutava
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Thanks for the report.
Please include a small .blend file that we can use to reproduce the bug. This would save us some time. Thank you.

Thanks for the report. Please include a small .blend file that we can use to reproduce the bug. This would save us some time. Thank you.
Author

Porl2.zip
Here's a file

[Porl2.zip](https://archive.blender.org/developer/F4814815/Porl2.zip) Here's a file
Member

Thank you. It looks like the vertex/edge selection still works on the undeformed mesh.
Can confirm that it does not work for vertices and edges, but does work for faces.
selection issue.gif

Thank you. It looks like the vertex/edge selection still works on the undeformed mesh. Can confirm that it does not work for vertices and edges, but does work for faces. ![selection issue.gif](https://archive.blender.org/developer/F4814867/selection_issue.gif)

Added subscribers: @fclem, @ideasman42, @brecht, @mont29

Added subscribers: @fclem, @ideasman42, @brecht, @mont29

That’s probably some OpenGL thingy, not sure who can look into this, @fclem? @brecht? @ideasman42?

That’s probably some OpenGL thingy, not sure who can look into this, @fclem? @brecht? @ideasman42?

Added subscriber: @nmenetrier

Added subscriber: @nmenetrier

Added subscriber: @LucasVeber

Added subscriber: @LucasVeber

Added subscriber: @filmicandsons

Added subscriber: @filmicandsons

happened on my iMac (Retina 5K, 27-inch, 2017) on Version 2.80 (2.80 2018-11-30, Blender Foundation) too. Once deformed by an armature you need to click at the location where the vertices are supposed to be when undeformed to select them. So it's a guess game.

Also, once selected, they move in a funny way when you use G.

happened on my iMac (Retina 5K, 27-inch, 2017) on Version 2.80 (2.80 2018-11-30, Blender Foundation) too. Once deformed by an armature you need to click at the location where the vertices are supposed to be when undeformed to select them. So it's a guess game. Also, once selected, they move in a funny way when you use G.

The bug seems to be fixed in the latest build! Must have been modified elsewhere. Thanks.

The bug seems to be fixed in the latest build! Must have been modified elsewhere. Thanks.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2018-12-11 10:49:24 +01:00
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Reference: blender/blender#56911
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