OpenGL Render Engine Crash #56940
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Reference: blender/blender#56940
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System Information
Windows 10 x64
Blender Version
Broken: blender-2.80.0-git.6ebe2116446-windows64 from today
Worked: blender-2.80.0-git.c419cb7305f-windows64 from 26.09.2018
Short description of error
When rendering with OpenGL Render Engine Blender Crashes
Exact steps for others to reproduce the error
Open Blender
Switch the Render Engine from Eevee to OpenGL
Hit Crtl+F12 or use the Menu > Render > Render Animation
Blender Crashes
Added subscriber: @machieb
Added subscriber: @antoniov
I get the error using the last source code at 10:00 CET 28-Sep-2018
The error is because v3d is NULL in workbench_render() function in the following line:
I have done a test and checking to NULL v3d avoid the error in the line above, but there are more error after that:
Function workbench_forward_engine_init()
This fix the problem, but not sure if this is the right way:
Added subscribers: @fclem, @Jeroen-Bakker
@Jeroen-Bakker @fclem could you take a look?
This issue was referenced by
29c8c6cf4f
Added subscriber: @brecht
The more correct solution is to use
wpd->shading
, which will contain the shading settings from the 3D view or scene as needed.Changed status from 'Open' to: 'Resolved'