Exported UV is Blank when tool_settings.use_uv_select_sync is Enabled #56989

Closed
opened 2018-10-01 02:29:13 +02:00 by Takahiro Komatsu · 6 comments

System Information
Ubuntu 16.04

Blender Version
Blender 2.79b

Short description of error
UV map exported via tool_settings.use_uv_select_sync turns out to be blank when tool_settings.use_uv_select_sync is enabled.
See the following Stack Exchange post too.
https://blender.stackexchange.com/questions/48909/exported-uv-layout-is-blank

Exact steps for others to reproduce the error

  1. Make a nice UV map.
  2. Enable Keep UV and edit mode mesh selection in sync. in the UV/Image Editor header. (Left to selection modes)
  3. Export UV layout via UVs->Export UV layout.
  4. Open the exported .png
**System Information** Ubuntu 16.04 **Blender Version** Blender 2.79b **Short description of error** UV map exported via `tool_settings.use_uv_select_sync` turns out to be blank when `tool_settings.use_uv_select_sync` is enabled. See the following Stack Exchange post too. https://blender.stackexchange.com/questions/48909/exported-uv-layout-is-blank **Exact steps for others to reproduce the error** 1. Make a nice UV map. 2. Enable `Keep UV and edit mode mesh selection in sync.` in the UV/Image Editor header. (Left to selection modes) 3. Export UV layout via UVs->Export UV layout. 4. Open the exported .png
Author
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Added subscriber: @TakahiroKomatsu

Added subscriber: @TakahiroKomatsu
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Cannot reproduce here.
Also please always provide a simple .blend file to reproduce the issue.

Made one here:
#56989.blend

with following output:
export.png

Could you confirm my testcase is working for you?
If you still think you've found a bug, please upload you testcase here, too

marking as incomplete until we have an answer...

Cannot reproduce here. Also please always provide a simple .blend file to reproduce the issue. Made one here: [#56989.blend](https://archive.blender.org/developer/F4888805/T56989.blend) with following output: ![export.png](https://archive.blender.org/developer/F4888808/export.png) Could you confirm my testcase is working for you? If you still think you've found a bug, please upload you testcase here, too marking as incomplete until we have an answer...
Author
Member

#56989.blend
The file above is the one I used in the following gif.

anim.gif

If I do not deselect the verts before exporting, I can correctly export them so this problem seems come from an unfriendly UI rather than a bug.

[#56989.blend](https://archive.blender.org/developer/F4982887/T56989.blend) The file above is the one I used in the following gif. ![anim.gif](https://archive.blender.org/developer/F4983013/anim.gif) If I do not deselect the verts before exporting, I can correctly export them so this problem seems come from an unfriendly UI rather than a bug.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Philipp Oeser self-assigned this 2018-10-08 09:08:37 +02:00
Member

If you want to export all UVs (not just the ones associated with selected faces) there is an option for that:

all_UVs.png

Please also refer to the manual

Think we can close this then?

If you want to export **all** UVs (not just the ones associated with selected faces) there is an option for that: ![all_UVs.png](https://archive.blender.org/developer/F4985017/all_UVs.png) Please also refer to [the manual ](https://docs.blender.org/manual/en/dev/addons/io_uv_layout.html) Think we can close this then?
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Reference: blender/blender#56989
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