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Object offsets in render/render mode
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System Information
HW: AMD Phenom II X6 1055T, 4GiB RAM, GTX 550Ti,
OS: Kubuntu 18.04.1 LTS, nVidia drivers 390.77

Blender Version
Broken: Blender (2.79.6 from Thomas Schiex PPA or official daily build, 2.8 beta)
Worked: 2.79b

Exact steps for others to reproduce the error

The issue: there is an object linked as a group instance from another file. Either it stays as an instance or if I convert it into geometry and unlink it, in render mode or render itself, it's geometry offsets from it's location. The model itself is imported from .3ds file. In the original file where this object was linked from all stays where it has to as well.



Event Timeline

Brecht Van Lommel (brecht) triaged this task as Needs Information from User priority.

I don't see any difference between 2.79b and latest master rendering this file. But it is also giving me errors about missing libraries so maybe not all the .blend files needed to reproduce the problem were included?

Interesting... I've removed all linked materials and geometry stays where it is... But when I make them local, there is still offset.

Oh, damn, I've forgot about new Displacement input behaviour!

Max (mageaster) closed this task as Resolved.Oct 8 2018, 1:32 PM