[Wavefront Export] Bug: active image from UV-Editor is set als map_diffuse #57339
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Reference: blender/blender-addons#57339
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Hello Everyone,
When exporting an object with the Wavefront exporter, the exporter overwrites the diffuse color map of the material with the active face image set in the UV image editor (if any is set). This problem doesn't occur when using the Cycles renderer. There, the face image is always 'None'.
I've looked on the addon code and it seems that this behaviour was programmed on purpose, but it is questionable for the following reasons:
All in all, the behaviour is not intuitive, buggy, and i think it should be fixed.
I changed the addon for myself, so that the active face image isn't used anymore.
But i think this fix should also be applied to the official Wavefront addon.
The code for the export_obj.py, that includes all the changes i did, can be found on the following commit on my bitbucket site:
c9329d525a/io_scene_obj/export_obj.py
Added subscriber: @Necon
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
Thanks for the report and patch.
In Blender 2.80 we removed Blender Internal, and the (OBJ) material export code was completely changed along with it. It now exports materials for shader nodes, and textures from Image Texture nodes.
We are not planning to do any more 2.79 feature releases, it's basically in bugfixing only mode now. We rather not make any changes to the behavior of exporters at this stage since people do depend on it exporting certain data.
Added subscriber: @mont29
I think that’s not the case anymore in 2.8 version of the add-on…
Added subscriber: @lichtwerk
This got an overhaul recently (at least in 2.8) as of
f9c31589f6
[where this was also removed at first glance]@mont29: think this can be closed?
oops, everyone was faster here :)
Ok, alright. I didn't know that. Sorry for wasting your time.