Environment Textures cause strange glitches on reflective surfaces - Blender 2.8 - Eevee - Mac OSX #57364

Closed
opened 2018-10-23 20:59:57 +02:00 by Oscar Orlando Caballero Moreno · 20 comments

Environment Texture Bug.blend

Metallic and Specular Materials got noise and grit when using environment textures. I try in another mac and it seems ok, but not in this one

I add my specifications and a video to show whats happening.

Captura de pantalla 2018-10-23 a la(s) 2.02.07 p.m..png
Bug.mov
Captura de pantalla 2018-10-23 a la(s) 1.57.18 p.m..png

[Environment Texture Bug.blend](https://archive.blender.org/developer/F5201883/Environment_Texture_Bug.blend) Metallic and Specular Materials got noise and grit when using environment textures. I try in another mac and it seems ok, but not in this one I add my specifications and a video to show whats happening. ![Captura de pantalla 2018-10-23 a la(s) 2.02.07 p.m..png](https://archive.blender.org/developer/F5201839/Captura_de_pantalla_2018-10-23_a_la_s__2.02.07_p.m..png) [Bug.mov](https://archive.blender.org/developer/F5201777/Bug.mov) ![Captura de pantalla 2018-10-23 a la(s) 1.57.18 p.m..png](https://archive.blender.org/developer/F5201792/Captura_de_pantalla_2018-10-23_a_la_s__1.57.18_p.m..png)

Added subscriber: @OscarOrlandoCaballeroMoreno

Added subscriber: @OscarOrlandoCaballeroMoreno
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Clément Foucault was assigned by Philipp Oeser 2018-10-26 10:57:45 +02:00
Member

Not sure if this might be fixed already by recent commits, but I guess this is something for @fclem to look at?

Not sure if this might be fixed already by recent commits, but I guess this is something for @fclem to look at?

@OscarOrlandoCaballeroMoreno Is the problem happening with other HDRIs? does it happen in lookdev mode?

@OscarOrlandoCaballeroMoreno Is the problem happening with other HDRIs? does it happen in lookdev mode?

@fclem Yes, This is happening with all hdri's, the only differences is that some of them produce dark glitches. All in Lookdev Mode.

I've been comparing Windows and Mac OSX versions and I found Roughness is not working the same, In Mac OSX Roughness seems to displace the reflections.

Roughness Issue.mov

Captura de pantalla 2018-10-31 a la(s) 7.10.52 a.m..png

This examples are with the last build Oct 31 2018 00:28:22 for Mac OSX

@fclem Yes, This is happening with all hdri's, the only differences is that some of them produce dark glitches. All in Lookdev Mode. I've been comparing Windows and Mac OSX versions and I found Roughness is not working the same, In Mac OSX Roughness seems to displace the reflections. [Roughness Issue.mov](https://archive.blender.org/developer/F5308784/Roughness_Issue.mov) ![Captura de pantalla 2018-10-31 a la(s) 7.10.52 a.m..png](https://archive.blender.org/developer/F5308786/Captura_de_pantalla_2018-10-31_a_la_s__7.10.52_a.m..png) This examples are with the last build Oct 31 2018 00:28:22 for Mac OSX

I want to know if you are seeing the videos I'm submitting. It seems like they are broken so If you can't see it please tell me and I will add them to another source first.

I want to know if you are seeing the videos I'm submitting. It seems like they are broken so If you can't see it please tell me and I will add them to another source first.

Videos are working in firefox for me.

The roughness displacement thing is a feature to better fit real specular reflections.

That said it seems there is problems with mipmap prefiltering on your gpu too.

Do you have issues with Ambient Occlusion, SSR?

Videos are working in firefox for me. The roughness displacement thing is a feature to better fit real specular reflections. That said it seems there is problems with mipmap prefiltering on your gpu too. Do you have issues with Ambient Occlusion, SSR?

@fclem Ambient Occlusion and SSR are looking fantastic.

I'll be here trying all versions and notifying you whenever the bug is fixed. Thank you so much.

If you need some other information, please let me know.

@fclem Ambient Occlusion and SSR are looking fantastic. I'll be here trying all versions and notifying you whenever the bug is fixed. Thank you so much. If you need some other information, please let me know.

@fclem I installed Blender 2.80 Beta macOS 64 bit
November 30, 00:05:31 - 63c0653170

The glitches are not fixed, it still looks as in preview versions.

This are Flat and Smooth Shading Screenshots.

Captura de pantalla 2018-11-30 a la(s) 12.30.07 p.m..png

Captura de pantalla 2018-11-30 a la(s) 12.30.19 p.m..png

Captura de pantalla 2018-11-30 a la(s) 12.31.21 p.m..png

@fclem I installed Blender 2.80 Beta macOS 64 bit November 30, 00:05:31 - 63c06531707 The glitches are not fixed, it still looks as in preview versions. This are Flat and Smooth Shading Screenshots. ![Captura de pantalla 2018-11-30 a la(s) 12.30.07 p.m..png](https://archive.blender.org/developer/F5770103/Captura_de_pantalla_2018-11-30_a_la_s__12.30.07_p.m..png) ![Captura de pantalla 2018-11-30 a la(s) 12.30.19 p.m..png](https://archive.blender.org/developer/F5770104/Captura_de_pantalla_2018-11-30_a_la_s__12.30.19_p.m..png) ![Captura de pantalla 2018-11-30 a la(s) 12.31.21 p.m..png](https://archive.blender.org/developer/F5770110/Captura_de_pantalla_2018-11-30_a_la_s__12.31.21_p.m..png)

Can you show me spheres with different roughness?

Can you show me spheres with different roughness?

@fclem This is the comparison of two computers.

The Mac OSX showing the glitches.

Glitches Roughness - Mac OSX.mov

A Windows 7 64 bits Ultimate with a Nvidia GTX 650 TI Boost

Roughness - Windows.mov

The behaviour of the roughness value has been the same since I reported this bug.

@fclem This is the comparison of two computers. The Mac OSX showing the glitches. [Glitches Roughness - Mac OSX.mov](https://archive.blender.org/developer/F5780156/Glitches_Roughness_-_Mac_OSX.mov) A Windows 7 64 bits Ultimate with a Nvidia GTX 650 TI Boost [Roughness - Windows.mov](https://archive.blender.org/developer/F5780185/Roughness_-_Windows.mov) The behaviour of the roughness value has been the same since I reported this bug.

I've added a new option to test gpu driver workarounds : --debug-gpu-force-workarounds

it should be in the next build (see if the build is from the 5th dec).

Launch blender using this option to see if that changes anything.

I've added a new option to test gpu driver workarounds : `--debug-gpu-force-workarounds` it should be in the next build (see if the build is from the 5th dec). Launch blender using this option to see if that changes anything.

@fclem There's no a build since 4th dec for Mac OSX.

@fclem There's no a build since 4th dec for Mac OSX.

@fclem How can I use the option "--debug-gpu-force-workarounds"?

@fclem How can I use the option "--debug-gpu-force-workarounds"?

Added subscriber: @brecht

Added subscriber: @brecht

Is this still an issue in the latest builds?

If it is, here's some info on running Blender from the command line:
https://docs.blender.org/manual/en/dev/render/workflows/command_line.html?highlight=command%20line#macos

You would run

./blender.app/Contents/MacOS/blender --debug-gpu --debug-gpu-force-workarounds
Is this still an issue in the latest builds? If it is, here's some info on running Blender from the command line: https://docs.blender.org/manual/en/dev/render/workflows/command_line.html?highlight=command%20line#macos You would run ``` ./blender.app/Contents/MacOS/blender --debug-gpu --debug-gpu-force-workarounds ```

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Assuming this is fixed unless anyone can confirm it's still a bug.

Assuming this is fixed unless anyone can confirm it's still a bug.

@brecht @fclem I'm sorry, I'm not able to test if this bug is fixed or recreate it, sometime ago I decided to upgrade from Sierra to High Sierra because of this issue and the problem was gone after that.

@brecht @fclem I'm sorry, I'm not able to test if this bug is fixed or recreate it, sometime ago I decided to upgrade from Sierra to High Sierra because of this issue and the problem was gone after that.

Ok, good to hear.

Ok, good to hear.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#57364
No description provided.