Bevel can pull mesh through itself on concave corners. #57490

Closed
opened 2018-10-29 16:37:46 +01:00 by Matt Matteri · 4 comments

System Information
Windows 10 Pro
GTX 1080 Ti

Blender Version
Broken: v2.79.6 hash: c0b3e3daeb

Short description of error
Bevel pulls mesh through itself when beveling concave corners in some cases.
beveldemo.gif

Exact steps for others to reproduce the error

  1. Open the blend file, and bevel the selected edges by 0.01.
  2. Set Segments to 2 and Profile to 1.000

Arch Bevel Demo.blend

Additional Notes
In many circumstances this problem could be resolved simply by selecting and beveling additional edges. I noticed this problem when confronted with a mesh where selecting any such additional edges would break curvature along those surfaces.
moreedges.PNG

**System Information** Windows 10 Pro GTX 1080 Ti **Blender Version** Broken: v2.79.6 hash: c0b3e3daebd **Short description of error** Bevel pulls mesh through itself when beveling concave corners in some cases. ![beveldemo.gif](https://archive.blender.org/developer/F5285727/beveldemo.gif) **Exact steps for others to reproduce the error** 1. Open the blend file, and bevel the selected edges by 0.01. 2. Set Segments to 2 and Profile to 1.000 [Arch Bevel Demo.blend](https://archive.blender.org/developer/F5285733/Arch_Bevel_Demo.blend) **Additional Notes** In many circumstances this problem could be resolved simply by selecting and beveling additional edges. I noticed this problem when confronted with a mesh where selecting any such additional edges would break curvature along those surfaces. ![moreedges.PNG](https://archive.blender.org/developer/F5285725/moreedges.PNG)
Author

Added subscriber: @Rekov

Added subscriber: @Rekov
Howard Trickey was assigned by Matt Matteri 2018-10-29 16:38:46 +01:00
Member

Thanks for bug and example. I will look at how to fix this.

Thanks for bug and example. I will look at how to fix this.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Improvements to the profile=1 case have fixed this, so closing this bug.

Improvements to the profile=1 case have fixed this, so closing this bug.
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Reference: blender/blender#57490
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