Windows 10 GTX 960
Broken: 2.79b f4dc9f9d68b
Short description of error
NLA editor can influence keyframes when automatic keyframes are enabled
Exact steps for others to reproduce the error
I had an NLA strip set up, and this caused a single keyframe in my animation loop to change subtlely. Even duplicating frames would not work cause every frame change it would revert the animation back to it's previous position.
- Make sure automatic keyframes are enabled
- Set up an NLA strip longer than the animation you're trying to make, must be a different animation
- Attempt to make a new action an animation loop shorter than the NLA strip
- Observe if particular bones at the end of the loop change slightly and if they can be corrected.
I would assume this is not expected behavior. Will research this more later, just reporting immediately after this caused me grief.
I also must emphasize as far as i'm aware this only affected a single keyframe on a single bone. This bone was made with auto-rig pro. After muting all NLA edtior strips (i had several set up for FBX exporting) the keyframe was finally able to change normally.