OS: Windows 10 Professional
CPU: Intel 4770k
GPU: AMD RX480 8GB
Blender 2.80 Commit Date: 20181031
When translating key frames in the Dope Sheet or in the Action Editor, it causes an immediate crash.
This issue is not present in the F-Curve Editor when moving the key frames. It serves as a work around.
The following assumes that 'Auto Key Framing' is disabled and a simple object is being manipulated.
It is also possible to replicate this with Armature Key Frames and Key Frames for Light Colors. If it can have a Key Frame, it applies '
- In a new Blender Project File...
- Ensure you are on Frame 1 of the animation Timeline Window.
- Create a basic shape (cube, sphere, etc) or use the cube shape provided in the default starter view (if applicable).
- Select the shape and press the 'Create Key Frame' shortcut. This is 'I as in Island' by default.
- Choose Location, Rotation, Scale (LocRotScale).
- In the timeline window, move forward 10 Key Frames.
- Press G to translate the object to a new location in the 3d space.
- Press R to rotate the object to a new axis.
- Press S to scale the object to a new scale.
- Press the 'Create Key Frame' shortcut again, choosing Location, Rotation, Scale (LocRotScale) again
- Navigate to the Dope Sheet either by changing one of your existing views, splitting the view and opening it there, or changing to a window that has it by default
- Verify that in the Header for this view the 'View Context' is set to Dope Sheet.
- There should be two Key Frames visible: On Frame 1 and Frame 10.
- Save the Blend File.
- Right Click Select one of the Key Frames, then press the 'Grab' shortcut (G by default), and try to translate either forwards or backwards. This should result in an immediate crash.
- Repeat the above step but instead press the 'Scale' shortcut (S by default).
- Repeat the previous 2 steps, however this time change the 'View Context' to Action Editor. The results should be the same.