If click on Bake Rigid Body World, it crashes. #57598

Closed
opened 2018-11-03 11:03:48 +01:00 by stewie mazen · 5 comments

System Information
win10, gtx 970

Blender Version
blender-2.80.0-git.c4c62e6df55-windows64

Short description of error

Exact steps for others to reproduce the error
rigid body world -> cache -> Bake{F5348531}

**System Information** win10, gtx 970 **Blender Version** blender-2.80.0-git.c4c62e6df55-windows64 **Short description of error** **Exact steps for others to reproduce the error** rigid body world -> cache -> Bake{[F5348531](https://archive.blender.org/developer/F5348531/teeeeeeeeest.blend)}
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Added subscriber: @Stewie

Added subscriber: @Stewie
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Can confirm.
Not sure this is a leftover from #56352, needs further investigation...

1   ??                                                                                                                           0x7fffc753c2f0 
2   btConvexTriangleCallback::processTriangle                                         btConvexConcaveCollisionAlgorithm.cpp 148  0x2e9a64d      
3   btScaledTriangleCallback::processTriangle                                         btScaledBvhTriangleMeshShape.cpp      50   0x2e2f075      
4   btBvhTriangleMeshShape::MyNodeOverlapCallback::processNode                        btBvhTriangleMeshShape.cpp            315  0x2e1eeb2      
5   btQuantizedBvh::walkStacklessQuantizedTree                                        btQuantizedBvh.cpp                    730  0x2e8ce40      
6   btQuantizedBvh::reportAabbOverlappingNodex                                        btQuantizedBvh.cpp                    346  0x2e8be08      
7   btBvhTriangleMeshShape::processAllTriangles                                       btBvhTriangleMeshShape.cpp            323  0x2e1ef35      
8   btScaledBvhTriangleMeshShape::processAllTriangles                                 btScaledBvhTriangleMeshShape.cpp      73   0x2e2e7d8      
9   btConvexConcaveCollisionAlgorithm::processCollision                               btConvexConcaveCollisionAlgorithm.cpp 208  0x2e9aa01      
10  btCollisionDispatcher::defaultNearCallback                                        btCollisionDispatcher.cpp             279  0x2e0d691      
11  btCollisionPairCallback::processOverlap                                           btCollisionDispatcher.cpp             230  0x2e0e062      
12  btHashedOverlappingPairCache::processAllOverlappingPairs                          btOverlappingPairCache.cpp            386  0x2e0b610      
13  btCollisionDispatcher::dispatchAllCollisionPairs                                  btCollisionDispatcher.cpp             244  0x2e0d48d      
14  btCollisionWorld::performDiscreteCollisionDetection                               btCollisionWorld.cpp                  228  0x2e0f8be      
15  btDiscreteDynamicsWorld::internalSingleStepSimulation                             btDiscreteDynamicsWorld.cpp           496  0x2e6c6a4      
16  btDiscreteDynamicsWorld::stepSimulation                                           btDiscreteDynamicsWorld.cpp           456  0x2e6c53b      
17  RB_dworld_step_simulation                                                         rb_bullet_api.cpp                     218  0x28ee3f2      
18  BKE_rigidbody_do_simulation                                                       rigidbody.c                           1697 0x285c899      
19  BKE_rigidbody_eval_simulation                                                     rigidbody.c                           1771 0x285c9f2      
20  std::__invoke_impl<void, void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&> invoke.h                              60   0x2bf64c7  
                                                                                                                                  
Can confirm. Not sure this is a leftover from #56352, needs further investigation... ``` 1 ?? 0x7fffc753c2f0 2 btConvexTriangleCallback::processTriangle btConvexConcaveCollisionAlgorithm.cpp 148 0x2e9a64d 3 btScaledTriangleCallback::processTriangle btScaledBvhTriangleMeshShape.cpp 50 0x2e2f075 4 btBvhTriangleMeshShape::MyNodeOverlapCallback::processNode btBvhTriangleMeshShape.cpp 315 0x2e1eeb2 5 btQuantizedBvh::walkStacklessQuantizedTree btQuantizedBvh.cpp 730 0x2e8ce40 6 btQuantizedBvh::reportAabbOverlappingNodex btQuantizedBvh.cpp 346 0x2e8be08 7 btBvhTriangleMeshShape::processAllTriangles btBvhTriangleMeshShape.cpp 323 0x2e1ef35 8 btScaledBvhTriangleMeshShape::processAllTriangles btScaledBvhTriangleMeshShape.cpp 73 0x2e2e7d8 9 btConvexConcaveCollisionAlgorithm::processCollision btConvexConcaveCollisionAlgorithm.cpp 208 0x2e9aa01 10 btCollisionDispatcher::defaultNearCallback btCollisionDispatcher.cpp 279 0x2e0d691 11 btCollisionPairCallback::processOverlap btCollisionDispatcher.cpp 230 0x2e0e062 12 btHashedOverlappingPairCache::processAllOverlappingPairs btOverlappingPairCache.cpp 386 0x2e0b610 13 btCollisionDispatcher::dispatchAllCollisionPairs btCollisionDispatcher.cpp 244 0x2e0d48d 14 btCollisionWorld::performDiscreteCollisionDetection btCollisionWorld.cpp 228 0x2e0f8be 15 btDiscreteDynamicsWorld::internalSingleStepSimulation btDiscreteDynamicsWorld.cpp 496 0x2e6c6a4 16 btDiscreteDynamicsWorld::stepSimulation btDiscreteDynamicsWorld.cpp 456 0x2e6c53b 17 RB_dworld_step_simulation rb_bullet_api.cpp 218 0x28ee3f2 18 BKE_rigidbody_do_simulation rigidbody.c 1697 0x285c899 19 BKE_rigidbody_eval_simulation rigidbody.c 1771 0x285c9f2 20 std::__invoke_impl<void, void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&> invoke.h 60 0x2bf64c7 ``` ```
Sergey Sharybin was assigned by Philipp Oeser 2018-11-05 11:05:01 +01:00
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Looks like this has been fixed now (as of 0c8aa85069 I think).

Closing (feel free to comment again if problems persist)

Looks like this has been fixed now (as of 0c8aa85069 I think). Closing (feel free to comment again if problems persist)
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Reference: blender/blender#57598
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