Crash generating material preview icons with a Normal Map node that uses Tangent Space and specific UV #57664
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Reference: blender/blender#57664
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System Information
Linux Mint 19, Nvidia 860M
Blender Version
Broken: build of Nov. 6th (
798cdaeeb6
)Short description of error
Crash when clicking on shader tab in properties
Exact steps for others to reproduce the error
In attachment:
system-info.txt
boombox.crash.txt
boombox.blend
Added subscriber: @JulienDuroure
#58186 was marked as duplicate of this issue
#57791 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Can confirm this.
Rendering material icon preview images fail and it seems to be tied to using Tangent Space Normal Map (if I disconnect the normal map node alltogether or change it to anything else than Tangent Space I get no crash)
hitting assert here
BLI_assert(CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) == rdata->cd.layers.tangent_len);
Added subscriber: @ideasman42
Also this doesnt seem to be an issue if you dont specifically assign a UV map in the Normal Map node (if you leave the field blank)
@ideasman42: since you were active here (
df70e3de63
,429f6bee28
-- although I'm not sure those commits have anything to with it): mind having a look?Crash when clicking on shader tab in propertiesto Crash generating material preview icons with a Normal Map node that uses Tangent Space and specific UVAdded subscriber: @mikhluz
Added subscriber: @fclem
if @ideasman42 is too busy, maybe @fclem could also have a look?
Turns out there is an older task that was reported earlier, lets continue disscussion in #56545
Closed as duplicate of #56545
Added subscriber: @timknip