Move the transform info away from the header, into the viewport.
Open, NormalPublic


Currently, when you transform any item in Blender, we take over the header while the transform is happening:

This makes for a vey flashing/blinking UI, where both the header and the viewport gizmo disappears and re-appears in a jarring way.

Instead, the header and viewport gizmos should stay untouched, and the transform info can be moved to the viewport along the bottom.


To Do
William Reynish (billreynish) triaged this task as Normal priority.
kursad k (kursadk) added a comment.EditedSun, Nov 11, 5:07 AM

Thanks for adding this bug.

I personally think that this "feature", "bug" or "incomplete" inplmenetation is really annoying when modelling or doing similar tasks. Icons constantly disappear and appear during edits which makes the whole 2.8 experience to be a dizzy one, at least in my use case. I tried to bring this up in a BA forum post.

I imagine that the additional information about the edits ( like the transform deltas etc) can still be shown at the bottom of the 3d viewport which seems to be just empty in general. I personally see no reason to disable UI elements to put a single line of info up there.


Maybe stating the obvious:

  • This will show as a bottom-left aligned opaque rectangle with text drawn into it.
  • It must draw ontop of everything (toolbar, redo panel, look dev etc).