Page MenuHome

For ID blocks, move + and x buttons into popover
Open, NormalPublic

"Love" token, awarded by CandleComet."Love" token, awarded by bnzs."Like" token, awarded by cto.abid."Love" token, awarded by juantxo."Yellow Medal" token, awarded by duarteframos.
Authored By


With our ID blocks in the top right of the window, the little + and x icons make the Blender UI overly busy and complex. There's also the problem that, at least on Windows and Linux, the close button is in the top right corner of the display, creating this clumsy configuration of two X's.

We could change these ID blocks to work as popovers instead, creating a much simpler top level interface. When opened, we can display the controls to add, remove or rename items inside the popover, similar to what we already do for the presets:

This would result in a cleaner top level UI, and avoid the double X on some OS's:


To Do

Event Timeline

William Reynish (billreynish) lowered the priority of this task from Needs Triage by Developer to Normal.Nov 8 2018, 7:41 PM

Not that while it would be convenient to use the same logic as presets, it wont scale.

This wont support many ID data-blocks (more than the screen height).

We'd need to write new ID browser logic in C to handle this case - which isn't a paper cut.