path Uniform not found log, and same Exception_Access violation Address Error and crush frequently #57997

Closed
opened 2018-11-22 12:44:04 +01:00 by takeshi funahashi · 6 comments

System Information
Windows 10 Pro 64-bit
CPU Intel Core i7 5960X @ 3.00GHz
64.0GB
FS2434 (1920x1080@60Hz)
2047 MBNVIDIA GeForce GTX 980 Ti (Undefined)
2047 MBNVIDIA GeForce GTX 980 Ti (Undefined)
ForceWare version: 416.94

Blender Version
Broken: (2.80 9a1796797e8: and most of recent buids)
Worked: (2.79)

Short description of error
change render as Eevee, or edit material (change active material-slot, or change editor as material, or 3dview to dev mode blender 2.8 often crush.

Exact steps for others to reproduce the error

I can not up-load blend.file which include products mesh and textures for nodes.

but it is quite simple rig figure and hair only scene. (I try to detect problem then remove one by one after that, it only remain 2 meshes in the scene with armature)

when I start to edit nodes (which made for cycles) , for Eevee, blender 2.8 crush frequently.
then I use bug tradker, with windows shell.

Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Material Transparent Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
Pass : Depth Pass, Uniform 'ba2837647274' not found!
Pass : Depth Pass Clip, Uniform 'ba2837647274' not found!
libpng warning: iCCP: known incorrect sRGB profile
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF6FCAE8C80

The EXCEPTION_ACCESS_VIOLATION Address is same always , when blender crush.
Material Shader Pass

and I see some path name (most of case, Depth path, Material Shader Pass , Material Transparent Pass,)
uniform 'ba2837647274' not found!
Uniform 'ba142955658' not found!

**System Information** Windows 10 Pro 64-bit CPU Intel Core i7 5960X @ 3.00GHz 64.0GB FS2434 (1920x1080@60Hz) 2047 MBNVIDIA GeForce GTX 980 Ti (Undefined) 2047 MBNVIDIA GeForce GTX 980 Ti (Undefined) ForceWare version: 416.94 **Blender Version** Broken: (2.80 9a1796797e8: and most of recent buids) Worked: (2.79) **Short description of error** change render as Eevee, or edit material (change active material-slot, or change editor as material, or 3dview to dev mode blender 2.8 often crush. **Exact steps for others to reproduce the error** I can not up-load blend.file which include products mesh and textures for nodes. but it is quite simple rig figure and hair only scene. (I try to detect problem then remove one by one after that, it only remain 2 meshes in the scene with armature) when I start to edit nodes (which made for cycles) , for Eevee, blender 2.8 crush frequently. then I use bug tradker, with windows shell. Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Material Transparent Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! Pass : Depth Pass, Uniform 'ba2837647274' not found! Pass : Depth Pass Clip, Uniform 'ba2837647274' not found! libpng warning: iCCP: known incorrect sRGB profile Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF6FCAE8C80 The EXCEPTION_ACCESS_VIOLATION Address is same always , when blender crush. Material Shader Pass and I see some path name (most of case, Depth path, Material Shader Pass , Material Transparent Pass,) uniform 'ba2837647274' not found! Uniform 'ba142955658' not found!

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Please try to reproduce with a file you can share (and upload that here).

  • Does this also happen with Factory Settings?
  • Does this also happen when you assign that material to a default cube (no armature)?
  • Does this also happen when you use a different texture?

Marking as incomplete for the time being...

Please try to reproduce with a file you can share (and upload that here). - Does this also happen with Factory Settings? - Does this also happen when you assign that material to a default cube (no armature)? - Does this also happen when you use a different texture? Marking as incomplete for the time being...

Unfortunately offering files seems almost impossible. It happened about rig realistic humantype figure with hair, with a few cloth only scene. the mesh is what I got from daz. (include some product morph, and use product textures) all material mainly use principled bsdf with glass, transparent sahder. (I remove all my custom shaders) About 2.8 and Eevee (or dev-mode)

Then I tried to add rig and mesh one by one, then when it happen. I understand, with my Video card (6GB), if scene use 3GB more, blender 2.8 becom unstable with Eevee.
and it often happen when I change view mode render to Eevee . Of course refraction material (I need to use it for hair and eye around mesh material for character,
and hope to use those material for clothing too (eg stockings etc) but it cause unstability.

I tried to adjust texture size etc,, it seems can reduce some problem, but basically those scene which used in 2.7, and even though I re-import from scratch,
Eevee can not manage those scene as same as before. Can I expect, all scene which used in 2.7 will be loaded without problem for 2.8 and Eevee,
when I use principled bsdf and some glass material only?

And hope if there is clear guidline to get satbility (or developer supposed to use) , scene memory size. (with scrreen space refraction, with SSS etc)

Anyway thanks all developers. I understand, I may need to offer those blend scenes, or it is really difficult to find problem clear by log only. I hope if blender will offer more good
report system,, (eg some apriction, save log when crush, then just attach it with report,, and developer find why it happen) As you said, this is imcomplete report, then delete please if you need . I wait how blender change after a few month later.

Unfortunately offering files seems almost impossible. It happened about rig realistic humantype figure with hair, with a few cloth only scene. the mesh is what I got from daz. (include some product morph, and use product textures) all material mainly use principled bsdf with glass, transparent sahder. (I remove all my custom shaders) About 2.8 and Eevee (or dev-mode) Then I tried to add rig and mesh one by one, then when it happen. I understand, with my Video card (6GB), if scene use 3GB more, blender 2.8 becom unstable with Eevee. and it often happen when I change view mode render to Eevee . Of course refraction material (I need to use it for hair and eye around mesh material for character, and hope to use those material for clothing too (eg stockings etc) but it cause unstability. I tried to adjust texture size etc,, it seems can reduce some problem, but basically those scene which used in 2.7, and even though I re-import from scratch, Eevee can not manage those scene as same as before. Can I expect, all scene which used in 2.7 will be loaded without problem for 2.8 and Eevee, when I use principled bsdf and some glass material only? And hope if there is clear guidline to get satbility (or developer supposed to use) , scene memory size. (with scrreen space refraction, with SSS etc) Anyway thanks all developers. I understand, I may need to offer those blend scenes, or it is really difficult to find problem clear by log only. I hope if blender will offer more good report system,, (eg some apriction, save log when crush, then just attach it with report,, and developer find why it happen) As you said, this is imcomplete report, then delete please if you need . I wait how blender change after a few month later.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
takeshi funahashi self-assigned this 2018-12-04 03:50:36 +01:00

I found most of scene, which cause these 2.8 crush have material which include normal map nodes with UV set name.
or when I select the mesh (which include normal map node slots) , and select material property ,blender suddenly crush.
To correct it, I remove UV name from normal map node. or set name as Blender 2.8 default "UVmap" . It is not matter, if I use different UV set name for mesh.
I must need to delete UVname or use "UVmap" for normal map editor , UVname.

then once I save scene remain this problem, with property editor Active, it cause lwhen I cange render as Eevee, or use dev mode shading, it keep crushing.
so I could not check material in 2.8 (and it can not load with 2.7 anymore)

But this problem already reported, https://developer.blender.org/T56545, so I set this topic as resloved. and wait #56545 will be solved.

I found most of scene, which cause these 2.8 crush have material which include normal map nodes with UV set name. or when I select the mesh (which include normal map node slots) , and select material property ,blender suddenly crush. To correct it, I remove UV name from normal map node. or set name as Blender 2.8 default "UVmap" . It is not matter, if I use different UV set name for mesh. I must need to delete UVname or use "UVmap" for normal map editor , UVname. then once I save scene remain this problem, with property editor Active, it cause lwhen I cange render as Eevee, or use dev mode shading, it keep crushing. so I could not check material in 2.8 (and it can not load with 2.7 anymore) But this problem already reported, https://developer.blender.org/T56545, so I set this topic as resloved. and wait #56545 will be solved.
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Reference: blender/blender#57997
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