Continuous drag/tweak is broken with left select #58029
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#58029
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Blender Version
Short description of error
The continuous grabbing/tweaking which works like selecting and dragging at the same time. This works perfectly with 2.79x where one can either use the left click or the right click to select and still use grab and drag (both in object level and mesh edit level).
In the current state of 2.8 it seems that this functionality was never thought to be part of the new branch or it is broken. As a long time user of Blender I highly appreciate if this functionality follows the behavior of the previous Blender versions, since this functionality is one of those small things that truely separates Blender from other apps in a posiitive way. In fact this traditional way of editing in Blender was a step forward, and has been a shining light of how mesh editing can be productive, and was a good example to other apps. I do hope this is not thrown into the thrash bin while trying to invent new ways of dealing with mouse selections, which is fine that is how we progress. I just hope that a good balanced progress wont get right of the "left click"+"release confirms", which is continuous dragging/grabbing.
Exact steps for others to reproduce the error
1- Make sure Release confirms enabled
2- Test them in mesh edit mode, where you use your right click to move vertices around, like click and drag at the same time, since this functionality only works on a single entity.
3- Now open your user settings and change "Selection With" to left click.
4- Now try step 2 with your new mouse selection setting. As you see there is no "continuous dragging/grabbing" anymore when left mouse is the selector.
This expected behavior does not also work with 2.7x keymaps.
It seems to me that changing selection method has no affect on bringing the old behavior, rather selecting the left setting makes right click a menu thing. I personally would prefer if the functionality is just reversed, not complicated with new menus and functionalities.
The reason why the original method was fundemantally beautiful has to do with how graphics tablets operate the left click. In generaly your graphic pen's left click is dragging on the surface while touching the surface , therefor the grab and drag functionality works flawless, like heavenly match. This new behavior is truly a setback unfortunately for those artists who use a tablet
Added subscriber: @kursadk
I also want to add that this new implemetation breaks the ability to pose the bones with left click (drag and release), which works perfectly with 2.79x or before either with left or right mouse buttons.
Continuous grab is broken with left selectto Continuous drag/tweak is broken with left selectAdded subscribers: @brecht, @lichtwerk
Can confirm this conflict.
Select with Right
: move/translate is mapped totweak
right
any
Select with Left
: move/translate is still mapped totweak
right
any
(but conflicts with RMB context menu)Of course this could be changed manually if you
tweak
left
any
(now that would conflict with box select)tweak
left
any
) -- or map it to something elseSelect Or Desect All
frommouse
left
click
tomouse
left
press
That is the thing with going into the direction of a more 'standardized' keymap: it takes away some of the beauty (as you already noticed)
That being said I think with blenders high customization capabilities, you can still set it up like you want (see above).
Note that this hasnt been tested thoroughly, there might be other conflicts creeping up if you do it like that.
btw.: the reasoning behind
Select with Left
not only reversing (but changing other things as well) is in e.g.bf7af31e9f
@brecht: not sure this is a bug or something that needs to be addressed?
(confirming and assigning to you for the time being...)
Changed status from 'Open' to: 'Resolved'
The new Select tool can do transform tweak as before.
doh, missed that, sorry
@brecht thanks for the pointers.
@lichtwerk This must be a new addition, since I filed this. I ll be testing it.