Move Text Editor File Path to the bottom #58147

Closed
opened 2018-11-29 12:49:39 +01:00 by William Reynish · 16 comments

Currently, the Text Editor includes a file path in the header.

This has the problem that it pushes the rest of the buttons off screen.

I think the best solution would be to place the file path at the bottom of the Text Editor in a footer bar, which can be enabled or disabled by the user.

This will make it so the file path doesn’t go off screen, and it won’t push header items away.

Currently, the Text Editor includes a file path in the header. This has the problem that it pushes the rest of the buttons off screen. I think the best solution would be to place the file path at the bottom of the Text Editor in a footer bar, which can be enabled or disabled by the user. This will make it so the file path doesn’t go off screen, and it won’t push header items away.
Added subscribers: @WilliamReynish, @PierreSchiller, @SteffenD, @remotecrab131, @Thane5, @orvb, @brezdo, @iss, @0o00o0oo, @ideasman42, @RamiroCantu, @Regnas

Coulnd't we remove the file path? Or do something like we have for images?

Coulnd't we remove the file path? Or do something like we have for images?

@ideasman42: You mean put it in the Sidebar? Yes, that would be ok too I think.

@ideasman42: You mean put it in the Sidebar? Yes, that would be ok too I think.

Added subscriber: @ThinkingPolygons

Added subscriber: @ThinkingPolygons

Please, having the file path visible on the screen is important.
If it's not possible to have it at bottom then just move it on the right side of the Run Script button. Having it in the sidebar is not ideal, because you're basically hiding something very important.

Please, having the file path visible on the screen is important. If it's not possible to have it at bottom then just move it on the right side of the Run Script button. Having it in the sidebar is not ideal, because you're basically hiding something very important.

If the tile path is really important, you could then see it in the Sidebar. The name is visible in the ID block anyway.

If the tile path is really important, you could then see it in the Sidebar. The name is visible in the ID block anyway.

How can I even comfortably see a very long file path in the sidebar?
Opening the sidebar/resizing just to see the full file path is just too much work imo.
I'd prefer no change at all, than putting it on the sidebar.

How can I even comfortably see a very long file path in the sidebar? Opening the sidebar/resizing just to see the full file path is just too much work imo. I'd prefer no change at all, than putting it on the sidebar.

That's why the initial task was to add a bar at the bottom with the path. This bar could be toggled on & off in the view menu.

The current situation is not acceptable, because the button is moved out of view.

Here's how I think we should do it:
Screenshot_2018-11-29_at_21.52.12.png

That's why the initial task was to add a bar at the bottom with the path. This bar could be toggled on & off in the view menu. The current situation is not acceptable, because the button is moved out of view. Here's how I think we should do it: ![Screenshot_2018-11-29_at_21.52.12.png](https://archive.blender.org/developer/F5759698/Screenshot_2018-11-29_at_21.52.12.png)

This is perfect.

This is perfect.

Added subscriber: @Gvgeo-1

Added subscriber: @Gvgeo-1

I'm trying to fix this paper cut, I added a tools region and used as a header so it can move to top if needed.

BUG: When I right click and select toggle header, will toggle the main header and not the tools header with the path. But it can be hidden with drag. (As it feels already wrong to use tools as a header, I do not plan to try and fix it, and messing more with the code.)

PROBLEM: The original text area in script tab when the blender starts, refuse to use my change. Even if I split that area, or change editor type and select text editor again, it uses the old layout. But the rest areas will work fine. (pic)
I'm not sure where I should start looking for this.
000068.png

Hoping I'm on the correct path... any directions from here?
PathForText.diff

I'm trying to fix this paper cut, I added a tools region and used as a header so it can move to top if needed. BUG: When I right click and select toggle header, will toggle the main header and not the tools header with the path. But it can be hidden with drag. (As it feels already wrong to use tools as a header, I do not plan to try and fix it, and messing more with the code.) PROBLEM: The original text area in script tab when the blender starts, refuse to use my change. Even if I split that area, or change editor type and select text editor again, it uses the old layout. But the rest areas will work fine. (pic) I'm not sure where I should start looking for this. ![000068.png](https://archive.blender.org/developer/F6864172/000068.png) Hoping I'm on the correct path... any directions from here? [PathForText.diff](https://archive.blender.org/developer/F6864181/PathForText.diff)

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel

@Gvgeo-1: I think what you need to do is to add a new region. One reference example would be the left tabs region in the Properties Editor. Perhaps you can use this as a reference for adding editor regions.

@JulianEisel You are the region making expert - any tips you are willing to share?

@Gvgeo-1: I think what you need to do is to add a new region. One reference example would be the left tabs region in the Properties Editor. Perhaps you can use this as a reference for adding editor regions. @JulianEisel You are the region making expert - any tips you are willing to share?
George Vogiatzis self-assigned this 2019-03-27 16:59:37 +01:00

I have something that works now, but maybe is too much. D4601
It's a region(based on header) that already works an all areas doing nothing, except text space.

I have something that works now, but maybe is too much. [D4601](https://archive.blender.org/developer/D4601) It's a region(based on header) that already works an all areas doing nothing, except text space.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Removed subscriber: @brezdo

Removed subscriber: @brezdo
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Reference: blender/blender#58147
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