Operating system: macOS Sierra 10.12.6
Graphics card: AMD FirePro D500 3072 MB
Broken: 2.80 (2.80 2018-11-28, Blender Foundation)
Short description of error
Attempted to use dynamic paint with the ocean modifier to simulate an object passing through water.
Exact steps for others to reproduce the error
The crash occurs after I've constrained the object to a float plane (using shrinkwrap), and proceeded to apply dynamic paint properties to the ocean (as canvas) and the object (as brush), in this case a sphere.
It crashes at different stages of this process but usually does so when I attempt to tweak settings in one of the dynamic paint objects. For example it just crashed on me when I tried to activate antialiasing on the canvas. I have mainly worked in Evee, however I have experienced trouble in Cycles as well.
Further more, dynamic paint has trouble painting deformations correctly in animation tests. I think it may be due to cache errors, but I haven't figured out how to clear or reset cache yet.
It may be worth noting I have not applied any modifiers to any objects yet.
Here is my Apple crash report:
Based on the default startup or an attached .blend file (as simple as possible).