Ocean Modifier + Dynamic Paint Crash #58257

Closed
opened 2018-11-30 02:12:59 +01:00 by Alex Vuong · 4 comments

System Information
Operating system: macOS Sierra 10.12.6
Graphics card: AMD FirePro D500 3072 MB

Blender Version
Broken: 2.80 (2.80 2018-11-28, Blender Foundation)
Worked: (optional)

Short description of error

Attempted to use dynamic paint with the ocean modifier to simulate an object passing through water.

Exact steps for others to reproduce the error

I essentially followed these tutorials respectively: https:*www.youtube.com/watch?v=XvKQrXMypsM , https:*www.youtube.com/watch?v=smArCTzxGpE

The crash occurs after I've constrained the object to a float plane (using shrinkwrap), and proceeded to apply dynamic paint properties to the ocean (as canvas) and the object (as brush), in this case a sphere.

It crashes at different stages of this process but usually does so when I attempt to tweak settings in one of the dynamic paint objects. For example it just crashed on me when I tried to activate antialiasing on the canvas. I have mainly worked in Evee, however I have experienced trouble in Cycles as well.

Further more, dynamic paint has trouble painting deformations correctly in animation tests. I think it may be due to cache errors, but I haven't figured out how to clear or reset cache yet.

It may be worth noting I have not applied any modifiers to any objects yet.

Here is my Apple crash report:
T58257_Apple_crash_report

Based on the default startup or an attached .blend file (as simple as possible).
Displacement_Practice_v03_AV.blend

**System Information** Operating system: macOS Sierra 10.12.6 Graphics card: AMD FirePro [D500](https://archive.blender.org/developer/D500) 3072 MB **Blender Version** Broken: 2.80 (2.80 2018-11-28, Blender Foundation) Worked: (optional) **Short description of error** Attempted to use dynamic paint with the ocean modifier to simulate an object passing through water. **Exact steps for others to reproduce the error** I essentially followed these tutorials respectively: https:*www.youtube.com/watch?v=XvKQrXMypsM , https:*www.youtube.com/watch?v=smArCTzxGpE The crash occurs after I've constrained the object to a float plane (using shrinkwrap), and proceeded to apply dynamic paint properties to the ocean (as canvas) and the object (as brush), in this case a sphere. It crashes at different stages of this process but usually does so when I attempt to tweak settings in one of the dynamic paint objects. For example it just crashed on me when I tried to activate antialiasing on the canvas. I have mainly worked in Evee, however I have experienced trouble in Cycles as well. Further more, dynamic paint has trouble painting deformations correctly in animation tests. I think it may be due to cache errors, but I haven't figured out how to clear or reset cache yet. It may be worth noting I have not applied any modifiers to any objects yet. Here is my Apple crash report: [T58257_Apple_crash_report](https://archive.blender.org/developer/F5766046/T58257_Apple_crash_report) Based on the default startup or an attached .blend file (as simple as possible). [Displacement_Practice_v03_AV.blend](https://archive.blender.org/developer/F5761713/Displacement_Practice_v03_AV.blend)
Author

Added subscriber: @jvbandelero

Added subscriber: @jvbandelero

Added subscriber: @BjornEckhardt

Added subscriber: @BjornEckhardt

same as #58005

same as #58005

Closed as duplicate of #58005

Closed as duplicate of #58005
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Reference: blender/blender#58257
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