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Texture limit size not working
Closed, ResolvedPublic

Description

OSX 10.11.6
Intel Iris 1536

Blender Version
Broken: 2.80.0 #26d5a3625ed
Worked: 2.79b
Changing texture limit in the preferences doesnt have any effect in the viewport.

Exact steps for others to reproduce the error
unwrap model and add material with image texture. Open settings > general > change texture limit enum has no effect.

Event Timeline

Philipp Oeser (lichtwerk) renamed this task from Textture limit not working to Texture limit size not working.Dec 5 2018, 12:27 PM

Did i add a wrong tag to this? I see BF Blender: 2.8 is removed. I cant recall if added tags here

We moved all 2.8 bugs into the regular tracker, and so removed that tag.

I want to bump this thread, still is present in 2.80, d844271aef2d, 2019-01-15, 19:24

Im bumping this one, just checked build 2.80 #957v4547aeeb, 2019-01-18 22:11. Its still doing nothing

I don't know if you (blender developers) want to restore this option for 2.8:

if yes, based on 2.79, this patch can be done:

Else, "glreslimit" can be removed from userdef (DNA, RNA...)

(my patch is wrong because this should concern only GL_TEXTURE_2D targets and not cubemaps)

I do think its good to still have this. Since 2.80 is way more hardware hungry i think this could lower that a bit. I see a major drop in the viewport response on my macbook pro 2015 using 2.80 where 2.79 runs smooth

I still dont see a difference with this build, edbf15d3c044, master, 2018-11-28, on osx 10.11.6

@Rombout Versluijs (rombout) this build is 4 months old. Try the latest one.