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Texture limit size not working
Closed, ResolvedPublic

Description

OSX 10.11.6
Intel Iris 1536

Blender Version
Broken: 2.80.0 #26d5a3625ed
Worked: 2.79b
Changing texture limit in the preferences doesnt have any effect in the viewport.

Exact steps for others to reproduce the error
unwrap model and add material with image texture. Open settings > general > change texture limit enum has no effect.

Event Timeline

Philipp Oeser (lichtwerk) renamed this task from Textture limit not working to Texture limit size not working.Dec 5 2018, 12:27 PM

Did i add a wrong tag to this? I see BF Blender: 2.8 is removed. I cant recall if added tags here

We moved all 2.8 bugs into the regular tracker, and so removed that tag.

I want to bump this thread, still is present in 2.80, d844271aef2d, 2019-01-15, 19:24

Im bumping this one, just checked build 2.80 #957v4547aeeb, 2019-01-18 22:11. Its still doing nothing

I don't know if you (blender developers) want to restore this option for 2.8:

if yes, based on 2.79, this patch can be done:

Else, "glreslimit" can be removed from userdef (DNA, RNA...)

(my patch is wrong because this should concern only GL_TEXTURE_2D targets and not cubemaps)

I do think its good to still have this. Since 2.80 is way more hardware hungry i think this could lower that a bit. I see a major drop in the viewport response on my macbook pro 2015 using 2.80 where 2.79 runs smooth

I still dont see a difference with this build, edbf15d3c044, master, 2018-11-28, on osx 10.11.6

@Rombout Versluijs (rombout) this build is 4 months old. Try the latest one.

Sorry About Eevee render, I can not confirm preference viewport texture limit work with current 2.8 beta and Eevee
With Cycles I clear see, when I set texture limit from none to 2K it reduce scene usage memory.
but With Eevee render engine, I can not see any change about usage memory of same scene.

version: 2.80 (sub 59), branch: master, commit date: 2019-04-26 08:14, hash: 7440f98f980b, type:
build date: 2019/04/26, 21:01

renderer: 'GeForce GTX 980 Ti/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 430.39'

Even though I save the scene with set Eevee render, then re-open it with keep preference setting, there seems no change about memory usage of the scene.

Eg with cycles, my scene memory change 3.94GB(no limits = include many 4K textures) to 1.35GB (limit as 1024) without use Render>simplify.

but with eevee my scene memory do not change. keep as 3.61G (bottom header) with use preference render limit as 1024

Is it problem only about wrong infomation of window bottom header?

I think at current, with Cycles render, Property editor>Render>simplify>Texturel imits only do job.(reduce usage scene memory)
Do not think, User preference setting, Texture limit work . with current 2.8 beta.

The memory usage in the status bar is for CPU memory usage. The Viewport texture limit only affects GPU memory usage, which is not displayed there. It may be useful to have a texture limit that also reduces CPU memory usage, but this is not a bug.

Thanks Brecht explain how it work. I could understand.
I still not clear difference between Preference>texture limits and Simplify (cycles) texture limits, but it seems not matter of this report.

@Rombout Versluijs (rombout) this build is 4 months old. Try the latest one.

I see it working now. But my earlier post was quite a new build. My initial post was somewhat 4 months back.

PS indeed weird, perhaps i pasted an old code. Ive been updating a couple times a week or so