Shading Artifacts | Edge Crease + Subsurf + Smooth Shading #58410

Closed
opened 2018-12-01 07:11:10 +01:00 by Anderson Ofiyai · 17 comments

System Information
Operating system: macOS Mojave
Graphics card: Intel Iris

Blender Version
Broken:
2.8, 0f5b53ba4d, 2018-11-30

Short description of error

I'm getting weird shading artifacts when I mean crease an edge to the value of 1, with a Subsurf modifier and smooth shading on. I don't see any artifacts if I enable auto smooth and tweak the values some. I don't know if this is by design or a bug.

Exact steps for others to reproduce the error
Subsurf + mean crease an edge to 1 + smooth shading

**System Information** Operating system: macOS Mojave Graphics card: Intel Iris **Blender Version** Broken: 2.8, 0f5b53ba4dc, 2018-11-30 **Short description of error** I'm getting weird shading artifacts when I mean crease an edge to the value of 1, with a Subsurf modifier and smooth shading on. I don't see any artifacts if I enable auto smooth and tweak the values some. I don't know if this is by design or a bug. **Exact steps for others to reproduce the error** Subsurf + mean crease an edge to 1 + smooth shading

Added subscriber: @gorillamenace

Added subscriber: @gorillamenace
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Added subscribers: @fclem, @JacquesLucke

Added subscribers: @fclem, @JacquesLucke
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Can confirm the issue. I'm also not sure if there is a good reason for this behavior. How should this look like @fclem?

shading issue.gif

Can confirm the issue. I'm also not sure if there is a good reason for this behavior. How should this look like @fclem? ![shading issue.gif](https://archive.blender.org/developer/F5778755/shading_issue.gif)

Added subscriber: @komi3d

Added subscriber: @komi3d

Just wanted to update this bug. It is visible in different shading modes like matcaps. It happens when on an object with subsurf modifier you add a creased edge (1.0). Here is an example:
Shading2.gif
If the crease value is slightly lower shading looks ok.

Just wanted to update this bug. It is visible in different shading modes like matcaps. It happens when on an object with subsurf modifier you add a creased edge (1.0). Here is an example: ![Shading2.gif](https://archive.blender.org/developer/F5985912/Shading2.gif) If the crease value is slightly lower shading looks ok.

Added subscriber: @Sergey

Added subscriber: @Sergey

Looks like an opensubdiv thing. @Sergey what do you think of this?

Looks like an opensubdiv thing. @Sergey what do you think of this?

Please always attach .blend file, even if it sounds trivial. This saves a lot of time when looking into 100s of reports..

@fclem, did you try to apply subsurf, toggle edit mode (to force normals to be re-evaluated) and see if the artifact is still there?

Please always attach .blend file, even if it sounds trivial. This saves a lot of time when looking into 100s of reports.. @fclem, did you try to apply subsurf, toggle edit mode (to force normals to be re-evaluated) and see if the artifact is still there?

Added subscriber: @YAFU

Added subscriber: @YAFU

Hi. I did not know there was a report about this when I reported mine. Maybe it's related/duplicated:

https://developer.blender.org/T58994

In my case artifact also appears in final render result, but only in some cases I think, I'm not sure when. For example, Close Blender. Open my .blend file, set Quality=1 in Subsurf modifier. Render image

Hi. I did not know there was a report about this when I reported mine. Maybe it's related/duplicated: https://developer.blender.org/T58994 In my case artifact also appears in final render result, but only in some cases I think, I'm not sure when. For example, Close Blender. Open my .blend file, set Quality=1 in Subsurf modifier. Render image

Added subscriber: @T.R.O.Nunes

Added subscriber: @T.R.O.Nunes
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Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
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Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Member

I'm testing this in 2.83 and it looks like this. Is this correct? If it is, maybe this was already fixed in https://developer.blender.org/rBe6ad4ec3fc7db82062e93d49395275ac326f2a37 2020-02-05 01-09-38.mp4

I'm testing this in 2.83 and it looks like this. Is this correct? If it is, maybe this was already fixed in https://developer.blender.org/rBe6ad4ec3fc7db82062e93d49395275ac326f2a37 [2020-02-05 01-09-38.mp4](https://archive.blender.org/developer/F8321929/2020-02-05_01-09-38.mp4)

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Sebastian Parborg self-assigned this 2020-02-05 14:26:25 +01:00

To me this seem to indeed be a duplicate of #58994, closing as resolved.

To me this seem to indeed be a duplicate of #58994, closing as resolved.
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Reference: blender/blender#58410
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