Page MenuHome

Blender 2.79b, 2.80 Render
Closed, ResolvedPublic


MacOS 10.14.1
5K 27" 2018

File: fancyMailBox.blend

Blender 2.79b within Cycles Blender
Materials with Texture perfect Render preview.

Blender 2.80 within Cycle
Materials with Texture problem Render preview.

I am wait for you long time.



Event Timeline

I am sorry I add more details and put ZIP.
Where is select Materials on Collada .dae export
Make sure use Macintosh. Not use Windows please.

You are using Blender Internal, which doesn't exist in 2.8 anymore. Only Cycles and Eevee. Once you manually convert your materials in 2.7 from Blender Internal to Cycles, you can open it in 2.8 and see the shading and textures in the Lookdev shading

From the looks of it, the file in Blender 2.79 is using the Blender internal render engine with all textures attached to Blender internal materials. In Blender 2.8, the Blender internal render engine was removed and a method to transform Blender internal materials into EEVEE or Cycles materials currently isn't in place with no apparent plans for the future. As a result, the textures aren't integrated into the materials for the object in Blender 2.8 and thus the textures do not load in Blender 2.8.

Oh I see Blender 2.80 has been remove (Blender internal) that what you just explain me.
How can solve problem fancyMailBox.blend (2.79b transfer 2.80) on materials convert from Blender internal to Cycles?

Alaska (Alaska) closed this task as Resolved.EditedDec 1 2018, 11:45 AM
Alaska (Alaska) claimed this task.

@Kent Davis (mac4kent)
To convert your materials to work in Blender 2.8, you'd need to follow these steps:

  1. Open the original file in Blender 2.79.
  2. Change your render engine to Cycles.

  1. For every material, add a node.

  1. Add the an image texture to the node.

  1. Select the image that matches the material.

Once all this is done for every material, you can save the scene and open it in Blender 2.8. There are a few other and more advanced things you can do with these materials, but I'll leave it here with the basics. Although, once you've opened the file in Blender 2.8, I'd recommend changing the render engine to EEVEE.