Blender 2.79b, 2.80 Render #58420

Closed
opened 2018-12-01 09:52:45 +01:00 by Kent Davis · 10 comments

MacOS 10.14.1
5K 27" 2018

File: fancyMailBox.blend fancyMailBox.blend
Blender 2.79b within Cycles Blender
Materials with Texture perfect Render preview.
Screen Shot 2018-12-01 at 12.44.51 AM.png

Blender 2.80 within Cycle
Materials with Texture problem Render preview.
Screen Shot 2018-12-01 at 12.45.31 AM.png

I am wait for you long time.

MacOS 10.14.1 5K 27" 2018 File: fancyMailBox.blend [fancyMailBox.blend](https://archive.blender.org/developer/F5777430/fancyMailBox.blend) Blender 2.79b within Cycles Blender Materials with Texture perfect Render preview. ![Screen Shot 2018-12-01 at 12.44.51 AM.png](https://archive.blender.org/developer/F5777436/Screen_Shot_2018-12-01_at_12.44.51_AM.png) Blender 2.80 within Cycle Materials with Texture problem Render preview. ![Screen Shot 2018-12-01 at 12.45.31 AM.png](https://archive.blender.org/developer/F5777437/Screen_Shot_2018-12-01_at_12.45.31_AM.png) I am wait for you long time.
Author

Added subscriber: @Kent-Davis

Added subscriber: @Kent-Davis
Author

I am sorry I add more details and put ZIP.
Where is select Materials on Collada .dae export
Make sure use Macintosh. Not use Windows please.
1. mailbox.zip

I am sorry I add more details and put ZIP. Where is select Materials on Collada .dae export Make sure use Macintosh. Not use Windows please. [1. mailbox.zip](https://archive.blender.org/developer/F5777541/1._mailbox.zip)

Added subscriber: @moisessalvador

Added subscriber: @moisessalvador

You are using Blender Internal, which doesn't exist in 2.8 anymore. Only Cycles and Eevee. Once you manually convert your materials in 2.7 from Blender Internal to Cycles, you can open it in 2.8 and see the shading and textures in the Lookdev shading

You are using Blender Internal, which doesn't exist in 2.8 anymore. Only Cycles and Eevee. Once you manually convert your materials in 2.7 from Blender Internal to Cycles, you can open it in 2.8 and see the shading and textures in the Lookdev shading
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

From the looks of it, the file in Blender 2.79 is using the Blender internal render engine with all textures attached to Blender internal materials. In Blender 2.8, the Blender internal render engine was removed and a method to transform Blender internal materials into EEVEE or Cycles materials currently isn't in place with no apparent plans for the future. As a result, the textures aren't integrated into the materials for the object in Blender 2.8 and thus the textures do not load in Blender 2.8.

From the looks of it, the file in Blender 2.79 is using the Blender internal render engine with all textures attached to Blender internal materials. In Blender 2.8, the Blender internal render engine was removed and a method to transform Blender internal materials into EEVEE or Cycles materials currently isn't in place with no apparent plans for the future. As a result, the textures aren't integrated into the materials for the object in Blender 2.8 and thus the textures do not load in Blender 2.8.
Author

Oh I see Blender 2.80 has been remove (Blender internal) that what you just explain me.
How can solve problem fancyMailBox.blend (2.79b transfer 2.80) on materials convert from Blender internal to Cycles?

Oh I see Blender 2.80 has been remove (Blender internal) that what you just explain me. How can solve problem fancyMailBox.blend (2.79b transfer 2.80) on materials convert from Blender internal to Cycles?
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Alaska self-assigned this 2018-12-01 11:45:52 +01:00
Member

@Kent-Davis
To convert your materials to work in Blender 2.8, you'd need to follow these steps:

  1. Open the original file in Blender 2.79.
  2. Change your render engine to Cycles.
    Switch Render Engine.PNG
  3. For every material, add a node.
    Add nodes.PNG
  4. Add the an image texture to the node.
    Add image texture.PNG
  5. Select the image that matches the material.
    Select the texture.PNG

Once all this is done for every material, you can save the scene and open it in Blender 2.8. There are a few other and more advanced things you can do with these materials, but I'll leave it here with the basics. Although, once you've opened the file in Blender 2.8, I'd recommend changing the render engine to EEVEE.
Switch to EEVEE.png

@Kent-Davis To convert your materials to work in Blender 2.8, you'd need to follow these steps: 1. Open the original file in Blender 2.79. 2. Change your render engine to Cycles. ![Switch Render Engine.PNG](https://archive.blender.org/developer/F5778190/Switch_Render_Engine.PNG) 3. For every material, add a node. ![Add nodes.PNG](https://archive.blender.org/developer/F5778197/Add_nodes.PNG) 4. Add the an image texture to the node. ![Add image texture.PNG](https://archive.blender.org/developer/F5778213/Add_image_texture.PNG) 5. Select the image that matches the material. ![Select the texture.PNG](https://archive.blender.org/developer/F5778223/Select_the_texture.PNG) Once all this is done for every material, you can save the scene and open it in Blender 2.8. There are a few other and more advanced things you can do with these materials, but I'll leave it here with the basics. Although, once you've opened the file in Blender 2.8, I'd recommend changing the render engine to EEVEE. ![Switch to EEVEE.png](https://archive.blender.org/developer/F5778375/Switch_to_EEVEE.png)
Author

Thanks it work.

Thanks it work.
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Reference: blender/blender#58420
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