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Multiresolution Modifier. Apply Base malfunction.
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System Information
Operating system: Windows 10
Graphics card: Nvidia GeForce TITAN Black 32GB RAM

Blender Version
Broken: 2.80 Beta, 0f5b53ba4dc, blender2.8, 2018-11-30
Worked: (optional)

Short description of error
Apply Base malfunction in the multiresolution modifier.
I have also noticed that the polygon counter does not work in sculpt mode.

Exact steps for others to reproduce the error

  • New scene with general design.
  • Ctrl + 5 to subdivide the cube.
  • Apply Subdivision modifier.
  • Add multiresolution modifier and subdivide 5 times. Tris: 12,582,912
  • The right button of the mouse. Smoth Shading.
  • Change to "sculpting" workspace.
  • Select the Grab brush and move the mesh.
  • In the multires modifier press "Apply Base"
  • The mesh is deformed in a strange way.
  • I saved the file .blend
  • I tried to open the .blend file and I could not.