Operating system: Windows 10 Pro, 64 Bit
Graphics card: GeForce GTX 1080 Ti
Broken: Date 2018-12-03 00:27, Hash: a205493426b, Branch: blender2.8
Short description of error
Eevee mode: When using rendered "camera view" in the viewport, it will always be rendered using 1 render sample only. The camera view ignores the global Viewport Samples settings.
If you exit the camera view and switch to the regular user perspektive view, then the global Viewport Samples are correct and the view renders as expected.
Why the camera view is ignoring the global viewport sample settings?
Exact steps for others to reproduce the error
See my attached image,please.
EDIT: The bug appear when "Motion Blur" is activated in Eevee render settings.