Operating system: Windows 10
Graphics card: GTX 970
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
When I add a Multires Modifier to a mesh, Subdivide it, and enter into sculpt mode, the model disappears when I orbit around it and then comes back when I stop orbiting.
If I just add the multires modifier it's fine. It's only when I click subdivide on the multires modifier that it disappears when orbiting.