Input of math operations (other than minus) while using tools broken #58730

Closed
opened 2018-12-04 17:54:09 +01:00 by pranavjit virdi · 5 comments

System Information
Operating system: win10_64bit
Graphics card: gtx 1050ti

Blender Version
Broken: blender 2.8 beta
2018-12-04
b16f03566b

Short description of error
so there is this weird but necessary behavior in blender where you press G, R, or S and then you enter a number, upon seeing that your object has rotated 30degrees in the other direction than the one you intended you simply press the minus sign and blender then adds it before the numbers instead of after it.
bug3.PNG

however, and this appears to be broken in 2.79 aswell, it does the same for divide aswell.
bug2.PNG
so then when after pressing divide you enter a number like 3 or 5 it gets inputted along with the number you entered before pressing divide
bug4.PNG

and the remaining two operations, plus and multiply, seem to have completely different behaviors of their own, plus doesn't get entered into the field no matter how many times pressed, and multiply doesn't enter on the first keypress, but enters on the second keypress, however for multiply it actually adds it after the initial entry of numbers(like it should)

Exact steps for others to reproduce the error

  1. open blender
  2. the default cube is already selected, press R (you can press G or S too)
    3.you want to arrive at 360/5*1.5= 108 like this
    bug1.PNG
    (i had somehow arrived at this by using arrowkeys and backspace)
**System Information** Operating system: win10_64bit Graphics card: gtx 1050ti **Blender Version** Broken: blender 2.8 beta 2018-12-04 b16f03566ba **Short description of error** so there is this weird but necessary behavior in blender where you press G, R, or S and then you enter a number, upon seeing that your object has rotated 30degrees in the other direction than the one you intended you simply press the minus sign and blender then adds it before the numbers instead of after it. ![bug3.PNG](https://archive.blender.org/developer/F5813369/bug3.PNG) however, and this appears to be broken in 2.79 aswell, it does the same for divide aswell. ![bug2.PNG](https://archive.blender.org/developer/F5813392/bug2.PNG) so then when after pressing divide you enter a number like 3 or 5 it gets inputted along with the number you entered before pressing divide ![bug4.PNG](https://archive.blender.org/developer/F5813482/bug4.PNG) and the remaining two operations, plus and multiply, seem to have completely different behaviors of their own, plus doesn't get entered into the field no matter how many times pressed, and multiply doesn't enter on the first keypress, but enters on the second keypress, however for multiply it actually adds it after the initial entry of numbers(like it should) **Exact steps for others to reproduce the error** 1. open blender 2. the default cube is already selected, press R (you can press G or S too) 3.you want to arrive at 360/5*1.5= 108 like this ![bug1.PNG](https://archive.blender.org/developer/F5813667/bug1.PNG) (i had somehow arrived at this by using arrowkeys and backspace)

Added subscriber: @PranavjitVirdi

Added subscriber: @PranavjitVirdi

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2018-12-05 11:37:28 +01:00

that is expected behavior of 'basic' input. If you want to type in 'real' math, you need to enter 'advanced' input mode, triggered by typing either = or *.

Please consider reading the manual.

that is expected behavior of 'basic' input. If you want to type in 'real' math, you need to enter 'advanced' input mode, triggered by typing either `=` or `*`. Please consider reading [the manual](https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/precision/numeric_input.html).

That is really cool! didn't know that. Any chance that this can be indicated in the bottom info bar along with other keys where it says "=": math input or something?

That is really cool! didn't know that. Any chance that this can be indicated in the bottom info bar along with other keys where it says "=": math input or something?
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Reference: blender/blender#58730
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