Displacement map in Cycles fails #58790
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Reference: blender/blender#58790
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Operating system: win 7 64bit
Graphics card: nvidia gtx980 + gtx780
Blender Version
Broken:
blender2.8, commit date: 2018-12-04 15:40, hash:
be91d4ef95
Worked: 2.79b
Short description of error
the displacemente map fails in rendered view and rendering
It works well in lookdev
Exact steps for others to reproduce the error
Add suzanne
add wave texture in displacement map
cycles render -> wrong result
https://www.dropbox.com/s/k0k8bsf3bxvvw6o/displacement.blend?dl=0
Added subscriber: @FrancescoArena
Added subscribers: @brecht, @JacquesLucke
I'm not sure how it should look like. @brecht
I guess in Lookdev mode bump mapping is used while in the render, only the existing vertices are moved. Maybe the actual problem is that the subdivision modifier does not seem to do anything?
Changed status from 'Open' to: 'Archived'
Cycles does actual displacement, while EEVEE does not support it yet. For good looking displacement you'll need a few more subdivision levels though.
If you only want bump mapping in Cycles, you can change it the Material properties > Settings > Surface panel.
@JacquesLucke, I guess you have
WITH_OPENSUBDIV
disabled in CMake?Oh oops, yes that subdiv thing was my fault. thx
Sorry, maybe I did not understand the discussion.
when the version of blender 2.80 is fixed, will I have the same result as a 2.79 blender?
Currently (build 2018-12-06 00:27, hash:
74db65e542
) the result is completely different as you can see from this screenshootthis is the blend file
displacement.zip
tnx in advance
In 2.8 you need to use a Displacement node. If you load that 2.79b file in 2.8, it will be automatically inserted.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#Subdivision_and_Displacement
thank you, you are an exceptional team !!!