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Volumetric Clouds in Eevee not working | MacOs
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iMac (27", Ende 2013)
NVIDIA GeForce GTX 780M 4096 MB

Blender 2.8

Blender 2.8 Eevee not showing any randomized volumetric effect.

Open File - Render view Eevee

Thanks for your amazing work on Blender !!!

File by "Blender Test"



Event Timeline

Works for me on linux. So this might be a mac specific bug.

I can confirm this running Mojave on a 2012 Mac Pro, Intel CPU, Nvidia K5000 GPU. More Details

Console error output is:

GPUShader: linking error:
ERROR: Input of geometry shader 'var0g' not written by vertext shader

System Information
Operating system: OS X High Sierra 10.13.6 (17G65)
Graphics card:
AMD Radeon HD 6750M 1024 MB
Intel HD Graphics 3000 512 MB

Blender Version
Version: 2.80 (2.80 2018-12-14, Blender Foundation)

When I try to mix a mask for two different materials it crashes.
Or it might been displayer as 'pink'.

Video and File is provided. Just plug the mask mix and crashes to reproduce it.

I seem to be experiencing a similar issue, except with smoke sim, and on Windows, as I reported in the thread T59838, here is a copy of that text:

I have experienced a similar issue. Using blender-2.80-1c7695b8483d-windows64, when I render smoke in Eevee I get nothing. When I render in Cycles I see the smoke, when I render in "Workbench" mode, I also see smoke. In the viewport I can see it all correctly.

Windows 10 Pro, Version 1803, OS build 17134.523
NVIDIA GeForce GTX 960

Similar issue on my Mac MacOS High Sierra 10.13.6 (17G5019), iMac (Retina 5K, 27-inch, 2017), Graphics card: Radeon Pro 580 8192 MB. I can see volumetrics with Eevee, but it vanishes when I add any kind of texture.

Same here on a Macbook Pro

When plugging in the texture in the volume density the render does not show up. My light energy is at 20.
I followed this tutorial

I don't know if this is helpful, but as I have a bootcamp partition, I'm able to verify that on the exact same hardware, using a texture to drive volumetric density in eevee causes the volume to disappear on macOS Mojave, but works as expected on windows 10.