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Animated textures used in materials are not working correctly in EEVEE.
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Description

System Information
Operating system: Windows 10
Graphics card: NVIDIA GeForce GTX 970

Blender Version
Broken:
2.80Beta release Date: 2018-12-05 02:05
Hash:1fa527bfa3a
Branch: blender2.8

I used mp4 file and png sequence in material node to emit it on modeled screen. Animation is working perfectly in Cycles Render, but in EEVEE it's not refreshing in the viewport and in the render. It just shows one frame from attached mp4 file or png sequence. RGB values of it are weird in some way clipped. In Cycles these values are correct.

1. Change cube material to emission and import desired mp4 file as a texture. 2. Plug texture socket into the emission socket. 3. Fix uv mapping. 4.Go to rendered view 5.Go to dopesheet and pick random frames 6. Animation is not refreshed and the RGB values are displaing wrong
Based on the default startup or an animation_issue1.blend file.

Details

Type
Bug