Isolate File Encoding Colour Management #58805
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Reference: blender/blender#58805
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Currently, a pixel pusher with the correct view set for an
Apple Display [P3](https://archive.blender.org/developer/P3.txt) Display
, ends up baking in theDisplay [P3](https://archive.blender.org/developer/P3.txt)
transform into file encodes due to the way Blender encodes the file based off of the currently selected view.Solution is to isolate the file encoding from the other output contexts such as displays and views.
Added subscriber: @troy_s
Added subscriber: @brecht
This is not a bug per our bug tracker policy, nor does it have the required information:
https://developer.blender.org/maniphest/task/edit/form/1/
If you want to create a design task and work on this area that's fine, but it's not clear to me what your intent is here.
Intent is that a person who saves a file using a proper transform doesn't end up with the proper file.
That's a bug, no?
No, it's a limitation of the color management implementation, more of a to do item.
The design for this is not obvious as well, which settings are shared between display and output, which OpenColorIO settings or color spaces to use.
Added subscriber: @Dogway
I think currently this behavior only applies to byte type formats (ie EXR half-float unaffected)
EXRs are designed to encode any type of data, which may include but is not limited to:
So while you are correct that the current behaviour is for byte encoded data, it would also technically impact EXRs based on the colour space input setting, as the saving of EXRs is based on the in-reference memory state.
For the colour data components, proper transform chains are required for all, even when saving from one already linearized format to another.
In terms of a design, a simple stack of transforms would suffice, with a “default” set via preferences. The preferences would be set by default based on OCIO default roles, and overridden where the audience has set a specific default.
Added subscriber: @blenderrocket
Added subscriber: @WilliamSchilthuis
Added subscriber: @Stefan_Werner
Added subscriber: @Blackx
Added subscriber: @baoyu
For display referred file formats, it's the right strategy. While for exrs, blender as the image producer, should write the gamut metadata(I assume blender already did this since a patch some time ago).
As a recommandation: for the display referred file formats like jpg and pngs, blender should write a "srgb.icc" or "p3.icc" into the image file, since if not, a external composite software would have no clue the image's gamut.
Added subscriber: @herbst