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Sculpt Mode not updating in LookDev or Rendered
Open, Confirmed, MediumPublic


Operating system: Windows 10
Graphics card: Nvidia GeForce 1060 GTX

Broken: blender2.8, commit date: 2018-12-06 00:27, hash: 74db65e5424, type: Release
Worked: (optional)

I don't know if this was already adressed, so sorry for the duplicate if yes :), but when you're in sculpt mode it would be nice if you could sculpt in Rendered shading mode; right now you can only sculpt real time in solid mode; for the changes to happen you need to switch to Object Mode for the changes to take effect in LookDev or Rendered shading modes; here's a video demonstrating:

Create an object; enter sculpt mode, try to sculpt some details; if you're in solid shade mode it works; switch to lookdev or rendered, nothing happens; it would be nice to see the changes real time;




Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.Dec 7 2018, 12:05 PM

I talked to Sergey about this a bit on IRC and it seems like there will be slow down if we are to support this.

Oh, I understand, it's no big deal, sculpt in solid, then preview for render later, is a fine workflow; thanks for looking into it, cheers!

The thing that seems unintuitive, is that it *does* update if Dyntopo is enabled, which should be heavier.