Operating system: Linux 17.10
Graphics card: GTX 1080
Short description of error
Shader compliation is not multithreaded.
Exact steps for others to reproduce the error
- Open production scene with 100+ complex materials
- enable eevee & go into rendered mode
- notice how it takes about 10-15 minutes for it to finally compile everything, and that its only using 1 out of 16 cores the entire time.
I know this really isnt a bug, but I am unsure as to how to suggest features.