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Blender 2.8 - Eevee - Shader compliation is not multithreaded
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System Information
Operating system: Linux 17.10
Graphics card: GTX 1080

Blender Version

Short description of error
Shader compliation is not multithreaded.

Exact steps for others to reproduce the error

  1. Open production scene with 100+ complex materials
  2. enable eevee & go into rendered mode
  3. notice how it takes about 10-15 minutes for it to finally compile everything, and that its only using 1 out of 16 cores the entire time.

I know this really isnt a bug, but I am unsure as to how to suggest features.